- Mar 14, 2024
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Instead of FIXME(). Otherwise we compile invalid d3dbc.
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Properly passing the inverse-trig.shader_test tests whose qualifiers have been removed requires making spirv.c capable of handling ABS. The same happens for the ps_3_0 equality test in float-comparison.shader_test.
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For simplicity jumps are not currently processed.
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This would cause a lot of warning spam if it was a warning.
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- Mar 13, 2024
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In an attempt to fix test failures on radv.
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- Mar 12, 2024
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vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text(). And rename the function to d3d_asm_compile() while we're touching it.
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We use "printf" instead of "print" in awk in order to avoid a newline in the value of $xfcount, and use "-gt" instead of ">", which creates the spurious file, in the comparison.
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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- Mar 11, 2024
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There is no guarantee that a resource is cleared upon creation. This fixes the test on NVIDIA and llvmpipe.
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Otherwise the test fails on Intel, NVIDIA and llvmpipe.
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Apparently MoltenVK doesn't set the SampleMask built-in to the fragment coverage mask.
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