- May 08, 2023
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Variables that contain more than one object (arrays or structs) require the allocation of contiguous registers in the respective object register spaces.
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vkd3d: Create smaller UAV-only descriptor pools in the allocator if Vulkan-backed heaps are enabled. In this case d3d12_command_allocator_allocate_descriptor_set() is only called for clearing UAVs. This helps on platforms with limited descriptor maximum counts.
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- May 03, 2023
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We will need this in order to allocate some "special" registers: ps_1_* output, sincos output, etc.
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A register count is required for Shader Model 6 signatures, including those normalised from earlier models.
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This patch makes index expressions on resources hlsl_ir_index nodes instead of hlsl_ir_resource_load nodes, because it is not known if they will be used later as the lhs of an hlsl_ir_resource_store. For now, the only benefit is consistency.
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- May 02, 2023
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The same heaps must be flushed again if the command list is executed again without a reset.
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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- May 01, 2023
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Otherwise, in the added test, we get: vkd3d-compiler: vkd3d-shader/hlsl.c:452: hlsl_init_deref_from_index_chain: Assertion `chain' failed. because on the path that triggers the following error: E5002: Wrong type for argument 1 of 'tex3D': expected 'sampler' or 'sampler3D', but got 'sampler2D'. a NULL params.resource is passed to hlsl_new_resource_load() and then to hlsl_init_deref_from_index_chain().
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Signed-off-by:
Ethan Lee <flibitijibibo@gmail.com>
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Signed-off-by:
Ethan Lee <flibitijibibo@gmail.com>
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Since in SM1 all vector types use 4 register components, and since SM1 doesn't consider vectors of different dimx incompatible, it is necessary to ensure that the semantic var is created with dimx=4, and to add a cast node.
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