- Apr 24, 2024
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According to the documentation, if_comp is available from 2_x pixel and vertex shaders and, unlike "if bool" it doesn't expect a constant boolean register (from the input signature), so: if_neq cond -cond seems like a convenient way to write these, for profiles above 2.0.
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So, if there is an error or a trace on "[pixel shader]" or similar blocks, they get reported in the line with the tag at the beginning of the block and no on the line where the next block starts.
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- Apr 23, 2024
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An incoming can be undefined if the PHI result is not used if the incoming's path was taken, or if the undefined value is consumed by an instruction (dxc will compile such code without errors).
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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- Apr 22, 2024
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Much like the vkd3d_mutex implementation.
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The first thing that's broken is that the "sType" field isn't VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, but we're also passing invalid "module" handles.
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This is added as a new job because some tests currently fail. A 32 bit job is not created, instead, because a 32 bit dxcompiler.dll is not available.
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This is currently disabled on the CI because dxcompiler.dll is not available.
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