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libs/vkd3d-shader: Remove dependency on D3D12 headers.
We would like to allow building libvkd3d-shader as a standalone library without our Direct3D translation layers. In the long term, it should be possible to build and use libvkd3d-shader without Win32 data types, Vulkan headers and libs. Signed-off-by:Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- include/vkd3d_shader.h 180 additions, 3 deletionsinclude/vkd3d_shader.h
- libs/vkd3d-shader/dxbc.c 119 additions, 119 deletionslibs/vkd3d-shader/dxbc.c
- libs/vkd3d-shader/vkd3d_shader_main.c 7 additions, 7 deletionslibs/vkd3d-shader/vkd3d_shader_main.c
- libs/vkd3d/state.c 9 additions, 5 deletionslibs/vkd3d/state.c
- libs/vkd3d/vkd3d_main.c 10 additions, 5 deletionslibs/vkd3d/vkd3d_main.c
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