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wine
vkd3d
Commits
fdd2b456
Commit
fdd2b456
authored
7 years ago
by
Henri Verbeet
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include: Add D3D12_FEATURE_DATA_D3D12_OPTIONS.
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include/d3d12.idl
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fdd2b456
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@@ -84,6 +84,50 @@ typedef enum D3D_FEATURE_LEVEL
D3D_FEATURE_LEVEL_12_1
=
0
xc100
,
}
D3D_FEATURE_LEVEL
;
typedef
enum
D3D12_SHADER_MIN_PRECISION_SUPPORT
{
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE
=
0
x0
,
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT
=
0
x1
,
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT
=
0
x2
,
}
D3D12_SHADER_MIN_PRECISION_SUPPORT
;
typedef
enum
D3D12_TILED_RESOURCES_TIER
{
D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED
=
0
,
D3D12_TILED_RESOURCES_TIER_1
=
1
,
D3D12_TILED_RESOURCES_TIER_2
=
2
,
D3D12_TILED_RESOURCES_TIER_3
=
3
,
}
D3D12_TILED_RESOURCES_TIER
;
typedef
enum
D3D12_RESOURCE_BINDING_TIER
{
D3D12_RESOURCE_BINDING_TIER_1
=
1
,
D3D12_RESOURCE_BINDING_TIER_2
=
2
,
D3D12_RESOURCE_BINDING_TIER_3
=
3
,
}
D3D12_RESOURCE_BINDING_TIER
;
typedef
enum
D3D12_CONSERVATIVE_RASTERIZATION_TIER
{
D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED
=
0
,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_1
=
1
,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_2
=
2
,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_3
=
3
,
}
D3D12_CONSERVATIVE_RASTERIZATION_TIER
;
typedef
enum
D3D12_CROSS_NODE_SHARING_TIER
{
D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED
=
0
,
D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED
=
1
,
D3D12_CROSS_NODE_SHARING_TIER_1
=
2
,
D3D12_CROSS_NODE_SHARING_TIER_2
=
3
,
}
D3D12_CROSS_NODE_SHARING_TIER
;
typedef
enum
D3D12_RESOURCE_HEAP_TIER
{
D3D12_RESOURCE_HEAP_TIER_1
=
1
,
D3D12_RESOURCE_HEAP_TIER_2
=
2
,
}
D3D12_RESOURCE_HEAP_TIER
;
interface
ID3D12Fence
;
interface
ID3D12RootSignature
;
interface
ID3D12Heap
;
...
...
@@ -153,6 +197,25 @@ typedef struct D3D12_DISPATCH_ARGUMENTS
UINT
ThreadGroupCountZ
;
}
D3D12_DISPATCH_ARGUMENTS
;
typedef
struct
D3D12_FEATURE_DATA_D3D12_OPTIONS
{
BOOL
DoublePrecisionFloatShaderOps
;
BOOL
OutputMergerLogicOp
;
D3D12_SHADER_MIN_PRECISION_SUPPORT
MinPrecisionSupport
;
D3D12_TILED_RESOURCES_TIER
TiledResourcesTier
;
D3D12_RESOURCE_BINDING_TIER
ResourceBindingTier
;
BOOL
PSSpecifiedStencilRefSupported
;
BOOL
TypedUAVLoadAdditionalFormats
;
BOOL
ROVsSupported
;
D3D12_CONSERVATIVE_RASTERIZATION_TIER
ConservativeRasterizationTier
;
UINT
MaxGPUVirtualAddressBitsPerResource
;
BOOL
StandardSwizzle64KBSupported
;
D3D12_CROSS_NODE_SHARING_TIER
CrossNodeSharingTier
;
BOOL
CrossAdapterRowMajorTextureSupported
;
BOOL
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation
;
D3D12_RESOURCE_HEAP_TIER
ResourceHeapTier
;
}
D3D12_FEATURE_DATA_D3D12_OPTIONS
;
typedef
enum
D3D12_HEAP_TYPE
{
D3D12_HEAP_TYPE_DEFAULT
=
1
,
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