vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
This is largely derived from the parser in Wine/wined3d, as of wine-6.18. Signed-off-by:Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- Makefile.am 1 addition, 0 deletionsMakefile.am
- include/private/vkd3d_debug.h 1 addition, 0 deletionsinclude/private/vkd3d_debug.h
- include/vkd3d_shader.h 5 additions, 0 deletionsinclude/vkd3d_shader.h
- libs/vkd3d-common/debug.c 13 additions, 5 deletionslibs/vkd3d-common/debug.c
- libs/vkd3d-shader/d3dbc.c 958 additions, 0 deletionslibs/vkd3d-shader/d3dbc.c
- libs/vkd3d-shader/vkd3d_shader_main.c 50 additions, 0 deletionslibs/vkd3d-shader/vkd3d_shader_main.c
- libs/vkd3d-shader/vkd3d_shader_private.h 12 additions, 0 deletionslibs/vkd3d-shader/vkd3d_shader_private.h
- programs/vkd3d-compiler/main.c 4 additions, 0 deletionsprograms/vkd3d-compiler/main.c
- tests/vkd3d_shader_api.c 89 additions, 0 deletionstests/vkd3d_shader_api.c
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