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vkd3d: Return valid node masks in external resource heap properties.
Hitman 2 calls GetHeapProperties() for each swapchain buffer and checks if the creation node mask is 1. If not then it fails to store the resource pointers for later rendering. Signed-off-by:Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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