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Commit e21928f6 authored by Alexandre Julliard's avatar Alexandre Julliard
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vkd3d-shader: Consistently use uint32_t for pointers to shader data.


Mixing uint32_t and DWORD pointers causes warnings on Windows.

Signed-off-by: Alexandre Julliard's avatarAlexandre Julliard <julliard@winehq.org>
Signed-off-by: default avatarHenri Verbeet <hverbeet@codeweavers.com>
parent beafa091
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