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Commit dd93b31e authored by Martin Storsjö's avatar Martin Storsjö Committed by Alexandre Julliard
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include: Add the structs D3D12_FEATURE_DATA_D3D12_OPTIONS{6,7}.


D3D12MemAlloc.cpp uses these if ID3D12Device8 is available.

Signed-off-by: default avatarMartin Storsjö <martin@martin.st>
parent 442a8347
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1 merge request!332include: Fill in missing enum/struct/interfaces in vkd3d_d3d12.idl
......@@ -2277,6 +2277,41 @@ typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
D3D12_RAYTRACING_TIER RaytracingTier;
} D3D12_FEATURE_DATA_D3D12_OPTIONS5;
typedef enum D3D12_VARIABLE_SHADING_RATE_TIER
{
D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0x0,
D3D12_VARIABLE_SHADING_RATE_TIER_1 = 0x1,
D3D12_VARIABLE_SHADING_RATE_TIER_2 = 0x2,
} D3D12_VARIABLE_SHADING_RATE_TIER;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6
{
BOOL AdditionalShadingRatesSupported;
BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing;
D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier;
UINT ShadingRateImageTileSize;
BOOL BackgroundProcessingSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS6;
typedef enum D3D12_MESH_SHADER_TIER
{
D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0x0,
D3D12_MESH_SHADER_TIER_1 = 0xa,
} D3D12_MESH_SHADER_TIER;
typedef enum D3D12_SAMPLER_FEEDBACK_TIER
{
D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0x0,
D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 0x5a,
D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 0x64,
} D3D12_SAMPLER_FEEDBACK_TIER;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7
{
D3D12_MESH_SHADER_TIER MeshShaderTier;
D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier;
} D3D12_FEATURE_DATA_D3D12_OPTIONS7;
typedef enum D3D12_FEATURE
{
D3D12_FEATURE_D3D12_OPTIONS = 0,
......
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