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vkd3d-shader/hlsl: Store boolean constants as unsigned.
With this change it is possible to store booleans as 0xffffffff, similarly as what happens at runtime. Signed-off-by:Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by:
Zebediah Figura <zfigura@codeweavers.com> Signed-off-by:
Francisco Casas <fcasas@codeweavers.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- libs/vkd3d-shader/hlsl.c 1 addition, 1 deletionlibs/vkd3d-shader/hlsl.c
- libs/vkd3d-shader/hlsl.h 0 additions, 1 deletionlibs/vkd3d-shader/hlsl.h
- libs/vkd3d-shader/hlsl.y 2 additions, 2 deletionslibs/vkd3d-shader/hlsl.y
- libs/vkd3d-shader/hlsl_codegen.c 1 addition, 1 deletionlibs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/hlsl_constant_ops.c 10 additions, 10 deletionslibs/vkd3d-shader/hlsl_constant_ops.c
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