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Commit d6d9aab3 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard
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vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes().

The practical effect this has is that we avoid potential trailing padding at
the end of DXBC blobs. Unfortunately this also means we need to be more
careful about using bytecode_get_size() to find the offset where subsequent
data would get written, although in many cases this follows a put_u32() call.
parent a0a3fb0e
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1 merge request!144vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes().
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