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vkd3d-shader: Introduce API for descriptor array bindings.
We will need this for shader model 5.1 resource arrays. However, for the time being any count other than '1' is unsupported. Signed-off-by:Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- include/vkd3d_shader.h 1 addition, 0 deletionsinclude/vkd3d_shader.h
- libs/vkd3d-shader/spirv.c 42 additions, 5 deletionslibs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/vkd3d_shader_private.h 1 addition, 0 deletionslibs/vkd3d-shader/vkd3d_shader_private.h
- libs/vkd3d/state.c 3 additions, 0 deletionslibs/vkd3d/state.c
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