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wine
vkd3d
Commits
c1ebba95
Commit
c1ebba95
authored
1 year ago
by
Elizabeth Figura
Committed by
Alexandre Julliard
1 year ago
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vkd3d-shader: Add structure stride to struct vkd3d_shader_descriptor_info1.
parent
88f85ffb
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1 merge request
!304
vkd3d-shader: Extend vkd3d_shader_scan_descriptor_info, part 2/2.
Changes
2
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2 changed files
libs/vkd3d-shader/vkd3d_shader_main.c
+7
-4
7 additions, 4 deletions
libs/vkd3d-shader/vkd3d_shader_main.c
libs/vkd3d-shader/vkd3d_shader_private.h
+1
-0
1 addition, 0 deletions
libs/vkd3d-shader/vkd3d_shader_private.h
with
8 additions
and
4 deletions
libs/vkd3d-shader/vkd3d_shader_main.c
+
7
−
4
View file @
c1ebba95
...
...
@@ -818,7 +818,8 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
static
void
vkd3d_shader_scan_resource_declaration
(
struct
vkd3d_shader_scan_context
*
context
,
const
struct
vkd3d_shader_resource
*
resource
,
enum
vkd3d_shader_resource_type
resource_type
,
enum
vkd3d_shader_resource_data_type
resource_data_type
,
unsigned
int
sample_count
)
enum
vkd3d_shader_resource_data_type
resource_data_type
,
unsigned
int
sample_count
,
unsigned
int
structure_stride
)
{
struct
vkd3d_shader_descriptor_info1
*
d
;
enum
vkd3d_shader_descriptor_type
type
;
...
...
@@ -834,6 +835,7 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
&
resource
->
range
,
resource_type
,
resource_data_type
)))
return
;
d
->
sample_count
=
sample_count
;
d
->
structure_stride
=
structure_stride
;
}
static
void
vkd3d_shader_scan_typed_resource_declaration
(
struct
vkd3d_shader_scan_context
*
context
,
...
...
@@ -892,7 +894,7 @@ static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_sca
}
vkd3d_shader_scan_resource_declaration
(
context
,
&
semantic
->
resource
,
semantic
->
resource_type
,
resource_data_type
,
semantic
->
sample_count
);
semantic
->
resource_type
,
resource_data_type
,
semantic
->
sample_count
,
0
);
}
static
void
vkd3d_shader_scan_error
(
struct
vkd3d_shader_scan_context
*
context
,
...
...
@@ -926,12 +928,13 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
case
VKD3DSIH_DCL_RESOURCE_RAW
:
case
VKD3DSIH_DCL_UAV_RAW
:
vkd3d_shader_scan_resource_declaration
(
context
,
&
instruction
->
declaration
.
raw_resource
.
resource
,
VKD3D_SHADER_RESOURCE_BUFFER
,
VKD3D_SHADER_RESOURCE_DATA_UINT
,
0
);
VKD3D_SHADER_RESOURCE_BUFFER
,
VKD3D_SHADER_RESOURCE_DATA_UINT
,
0
,
0
);
break
;
case
VKD3DSIH_DCL_RESOURCE_STRUCTURED
:
case
VKD3DSIH_DCL_UAV_STRUCTURED
:
vkd3d_shader_scan_resource_declaration
(
context
,
&
instruction
->
declaration
.
structured_resource
.
resource
,
VKD3D_SHADER_RESOURCE_BUFFER
,
VKD3D_SHADER_RESOURCE_DATA_UINT
,
0
);
VKD3D_SHADER_RESOURCE_BUFFER
,
VKD3D_SHADER_RESOURCE_DATA_UINT
,
0
,
instruction
->
declaration
.
structured_resource
.
byte_stride
);
break
;
case
VKD3DSIH_IF
:
cf_info
=
vkd3d_shader_scan_push_cf_info
(
context
);
...
...
This diff is collapsed.
Click to expand it.
libs/vkd3d-shader/vkd3d_shader_private.h
+
1
−
0
View file @
c1ebba95
...
...
@@ -1124,6 +1124,7 @@ struct vkd3d_shader_descriptor_info1
unsigned
int
flags
;
unsigned
int
sample_count
;
unsigned
int
buffer_size
;
unsigned
int
structure_stride
;
unsigned
int
count
;
};
...
...
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