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vkd3d: Remove old entries in GPU VA allocator.
The "allocations" array is filled with unused entries when D3D12 buffers are destroyed. The majority of entries might be unused after running for a while. Remove the entry when VA is freed in order to prevent accumulation of unused entries. This makes destroying D3D12 buffers more expensive. Signed-off-by:Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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