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Commit 907d733f authored by Philip Rebohle's avatar Philip Rebohle Committed by Alexandre Julliard
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vkd3d-shader: Don't shift output array component write mask.


Fixes an assertion when compiling shaders with more than four
clip or cull distances. Output arrays are arrays of scalars,
so shifting the write mask is not very meaningful.

Signed-off-by: default avatarPhilip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: default avatarHenri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard's avatarAlexandre Julliard <julliard@winehq.org>
parent c002aee1
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