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Commit 8e5c8c17 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard
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tests: Add some tests for 'technique' token behaviour.

parent 214d44fb
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1 merge request!114shader-runner: Add some tests for "technique" tokens.
Pipeline #17364 skipped
......@@ -170,6 +170,9 @@ vkd3d_shader_tests = \
tests/hlsl/swizzle-constant-prop.shader_test \
tests/hlsl/swizzle-matrix.shader_test \
tests/hlsl/swizzles.shader_test \
tests/hlsl/technique-fx_2.shader_test \
tests/hlsl/technique-fx_4.shader_test \
tests/hlsl/technique-fx_5.shader_test \
tests/hlsl/ternary.shader_test \
tests/hlsl/texture-load-offset.shader_test \
tests/hlsl/texture-load-typed.shader_test \
......
[require]
shader model < 3.0
[pixel shader fail todo]
float4 main() : sv_target
{
float4 teChnique = {0, 0, 0, 0};
return teChnique;
}
[pixel shader fail]
float4 main() : sv_target
{
float4 technique10 = {0, 0, 0, 0};
return technique10;
}
[pixel shader fail todo]
float4 main() : sv_target
{
float4 technique11 = {0, 0, 0, 0};
return technique11;
}
[pixel shader fail]
typedef float4 technique10;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail todo]
typedef float4 Technique;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader]
typedef float4 Technique10;
typedef float4 Technique11;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique10 = {0, 0, 0, 0};
float4 teChnique11 = {0, 0, 0, 0};
return teChnique10 + teChnique11;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique11 = {0, 0, 0, 0};
return teChnique11;
}
[effect todo]
technique
{
}
technique10
{
}
% Effects without techniques are not allowed for fx_2_0
[effect fail]
float4 f;
% fx_5_0 keyword fails with fx_2_0 profile
[effect fail]
technique
{
}
technique11
{
}
[effect fail]
technique
{
}
tEchnique10
{
}
[effect fail]
technique
{
}
tEchnique11
{
}
[require]
shader model >= 4.0
shader model < 6.0
[pixel shader fail todo]
float4 main() : sv_target
{
float4 teChnique = {0, 0, 0, 0};
return teChnique;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique10 = {0, 0, 0, 0};
return teChnique10;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique11 = {0, 0, 0, 0};
return teChnique11;
}
[effect todo]
technique
{
}
technique10
{
}
% Effects without techniques are allowed for fx_4_0+
[effect todo]
float4 f;
% fx_2_0 keyword is allowed with fx_4_0+ profiles
[effect todo]
technique
{
}
technique11
{
}
[effect fail]
technique
{
}
tEchnique10
{
}
[effect fail]
technique
{
}
tEchnique11
{
}
[effect fail]
float4 technique;
[effect fail]
float4 technIque;
[effect fail]
float4 technique10;
[effect fail]
float4 technique11;
[effect todo]
float4 technIque10;
[effect todo]
float4 technIque11;
[require]
shader model >= 5.0
shader model < 6.0
[pixel shader fail todo]
float4 main() : sv_target
{
float4 teChnique = {0, 0, 0, 0};
return teChnique;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique10 = {0, 0, 0, 0};
return teChnique10;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique11 = {0, 0, 0, 0};
return teChnique11;
}
[effect todo]
technique
{
}
technique10
{
}
% Effects without techniques are allowed for fx_5_0
[effect todo]
float4 f;
% fx_2_0 keyword is allowed with fx_5_0 profiles
[effect todo]
technique
{
}
technique11
{
}
[effect fail]
technique
{
}
tEchnique10
{
}
[effect fail]
technique
{
}
tEchnique11
{
}
[effect fail]
float4 technique;
[effect fail]
float4 technIque;
[effect fail]
float4 technique10;
[effect fail]
float4 technique11;
[effect todo]
float4 technIque10;
[effect todo]
float4 technIque11;
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