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wine
vkd3d
Commits
8c112709
Commit
8c112709
authored
1 year ago
by
Elizabeth Figura
Committed by
Alexandre Julliard
1 year ago
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vkd3d-shader: Add definitions for more fragment output system values.
parent
fd120d8f
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1 merge request
!356
Release 1.9.
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include/vkd3d_shader.h
+17
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include/vkd3d_shader.h
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include/vkd3d_shader.h
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8c112709
...
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@@ -1464,8 +1464,24 @@ enum vkd3d_shader_sysval_semantic
VKD3D_SHADER_SV_TESS_FACTOR_TRIINT
=
0x0e
,
VKD3D_SHADER_SV_TESS_FACTOR_LINEDET
=
0x0f
,
VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN
=
0x10
,
/** Render target; SV_Target in Direct3D
shader model 6 shaders
. \since 1.9 */
/** Render target; SV_Target in Direct3D. \since 1.9 */
VKD3D_SHADER_SV_TARGET
=
0x40
,
/** Depth; SV_Depth in Direct3D. \since 1.9 */
VKD3D_SHADER_SV_DEPTH
=
0x41
,
/** Sample mask; SV_Coverage in Direct3D. \since 1.9 */
VKD3D_SHADER_SV_COVERAGE
=
0x42
,
/**
* Depth, which is guaranteed to be greater than or equal to the current
* depth; SV_DepthGreaterEqual in Direct3D. \since 1.9
*/
VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL
=
0x43
,
/**
* Depth, which is guaranteed to be less than or equal to the current
* depth; SV_DepthLessEqual in Direct3D. \since 1.9
*/
VKD3D_SHADER_SV_DEPTH_LESS_EQUAL
=
0x44
,
/** Stencil reference; SV_StencilRef in Direct3D. \since 1.9 */
VKD3D_SHADER_SV_STENCIL_REF
=
0x45
,
VKD3D_FORCE_32_BIT_ENUM
(
VKD3D_SHADER_SYSVAL_SEMANTIC
),
};
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