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Commit 82e2e4d1 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard
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tests: Fix mixed enums.

parent d175afad
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......@@ -16064,9 +16064,9 @@ static void test_resolve_query_data_in_different_command_list(void)
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
 
ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, heap_desc.Type, 0);
ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, heap_desc.Type, 0);
ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
 
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
......@@ -16076,7 +16076,7 @@ static void test_resolve_query_data_in_different_command_list(void)
for (i = 0; i < readback_buffer_capacity / 2; ++i)
{
ID3D12GraphicsCommandList_ResolveQueryData(command_list,
query_heap, heap_desc.Type, 0, 1, readback_buffer, i * sizeof(UINT64));
query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, i * sizeof(UINT64));
}
hr = ID3D12GraphicsCommandList_Close(command_list);
ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
......@@ -16087,7 +16087,7 @@ static void test_resolve_query_data_in_different_command_list(void)
for (; i < readback_buffer_capacity; ++i)
{
ID3D12GraphicsCommandList_ResolveQueryData(command_list,
query_heap, heap_desc.Type, 0, 1, readback_buffer, i * sizeof(UINT64));
query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, i * sizeof(UINT64));
}
 
get_buffer_readback_with_command_list(readback_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
......@@ -16142,7 +16142,7 @@ static void test_resolve_query_data_in_reordered_command_list(void)
 
/* Read query results in the second command list. */
ID3D12GraphicsCommandList_ResolveQueryData(command_lists[1],
query_heap, heap_desc.Type, 0, 1, readback_buffer, 0);
query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, 0);
hr = ID3D12GraphicsCommandList_Close(command_lists[1]);
ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
 
......@@ -16153,9 +16153,9 @@ static void test_resolve_query_data_in_reordered_command_list(void)
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_lists[0], D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_lists[0], 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_lists[0], 1, &context.scissor_rect);
ID3D12GraphicsCommandList_BeginQuery(command_lists[0], query_heap, heap_desc.Type, 0);
ID3D12GraphicsCommandList_BeginQuery(command_lists[0], query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_lists[0], 3, 1, 0, 0);
ID3D12GraphicsCommandList_EndQuery(command_lists[0], query_heap, heap_desc.Type, 0);
ID3D12GraphicsCommandList_EndQuery(command_lists[0], query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
hr = ID3D12GraphicsCommandList_Close(command_lists[0]);
ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
 
......
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