vkd3d-shader: Use SPIR-V built-ins for hull shader inputs.
I missed this case before because apps don't seem to use SV_Position for hull shader inputs. vkd3d_siv_from_sysval() needs to be restored for hull shaders. Signed-off-by:Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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