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vkd3d: Remove alignment validation from GetResourceAllocationInfo().
The right place for alignment validation is d3d12_resource_validate_desc(). The mod alignment test, which returns a size of ~0 on failure, is incorrect on systems where Vulkan requires alignments of 0x20000 or more, and breaks Hitman 2, which uses the returned value unchecked and allocates heaps of 0xffffffff bytes. Signed-off-by:Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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