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vkd3d-shader/sm4: Set "dst_count" to 0 when we clear "dst" in shader_sm4_read_instruction().
VKD3D_SM4_OP_DCL_RESOURCE currently has 1 for "dst_count", but NULL for "dst". This is largely harmless because we never attempt to access the destination register of VKD3DSIH_DCL instructions, but nevertheless not quite proper.
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