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vkd3d-shader/spirv: Use runtime descriptor arrays.
Runtime descriptor arrays should be used for descriptor bindings with a variable count. Support for SpvCapabilityRuntimeDescriptorArrayEXT is required by the Vulkan spec as part of descriptor indexing support. The current implementation depends on a separate array declaration for each range because binding_base_idx is stored in the array data. This occurs in practice because binding.count is always different. Use of runtime arrays eliminates the count from the key, so binding_base_idx must be separated from the array data. Signed-off-by:Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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