vkd3d-shader/spirv: Always use a 64-bit write mask for IMMCONST64 src params.
There is no way to tell in spirv_compiler_emit_load_reg() if the write mask is 64-bit. All loads are 32-bit except for IMMCONST64 and SSA, and the latter ignores the mask, so the only issue lies with IMMCONST64.
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