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Commit 4ab4d424 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard
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vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages.

parent 2e4367a4
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......@@ -790,7 +790,7 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
}
else if (instr->data_type->type == HLSL_CLASS_OBJECT)
{
hlsl_fixme(ctx, &instr->loc, "Object copy.\n");
hlsl_fixme(ctx, &instr->loc, "Object copy.");
break;
}
......
......@@ -1519,11 +1519,11 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
break;
case HLSL_TYPE_BOOL:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n");
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.");
break;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n");
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.");
break;
default:
......@@ -1532,15 +1532,15 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
break;
case HLSL_TYPE_HALF:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.\n");
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.");
break;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.\n");
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.");
break;
case HLSL_TYPE_BOOL:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.\n");
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.");
break;
default:
......@@ -2019,7 +2019,7 @@ static void write_sm4_store(struct hlsl_ctx *ctx,
if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX)
{
hlsl_fixme(ctx, &store->node.loc, "Store to a matrix variable.\n");
hlsl_fixme(ctx, &store->node.loc, "Store to a matrix variable.");
return;
}
......@@ -2072,7 +2072,7 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
}
else if (instr->data_type->type == HLSL_CLASS_OBJECT)
{
hlsl_fixme(ctx, &instr->loc, "Object copy.\n");
hlsl_fixme(ctx, &instr->loc, "Object copy.");
break;
}
......
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