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Commit 46282caf authored by Giovanni Mascellani's avatar Giovanni Mascellani Committed by Alexandre Julliard
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vkd3d-shader/hlsl: Write constant buffer offsets in bytes.

parent eeeb9a5c
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......@@ -515,7 +515,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
flags |= D3D_SVF_USED;
put_u32(&buffer, 0); /* name */
put_u32(&buffer, var->buffer_offset);
put_u32(&buffer, var->buffer_offset * sizeof(float));
put_u32(&buffer, var->data_type->reg_size * sizeof(float));
put_u32(&buffer, flags);
put_u32(&buffer, 0); /* type */
......
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