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vkd3d-shader: Translate samplepos instructions.
This returns standard sample locations. DXC and glslang do the same thing. https://github.com/khronosgroup/glslang/commit/d4d0b29752c173d2aa8d2d105f2f1844676bc165 In the long term, we could also add a shader parameter to pass sample positions to the shader compiler. Signed-off-by:Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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