Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
vkd3d
Manage
Activity
Members
Labels
Plan
Wiki
Bugzilla
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
wine
vkd3d
Commits
2b1ec0cf
Commit
2b1ec0cf
authored
2 years ago
by
Francisco Casas
Committed by
Alexandre Julliard
2 years ago
Browse files
Options
Downloads
Patches
Plain Diff
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_scope.
parent
eabd742f
No related branches found
Branches containing commit
No related tags found
Tags containing commit
1 merge request
!61
vkd3d-shader/hlsl: Add field-level documentation to the most important structs in hlsl.h. (PART 2/2)
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
libs/vkd3d-shader/hlsl.h
+6
-0
6 additions, 0 deletions
libs/vkd3d-shader/hlsl.h
with
6 additions
and
0 deletions
libs/vkd3d-shader/hlsl.h
+
6
−
0
View file @
2b1ec0cf
...
...
@@ -598,9 +598,15 @@ struct hlsl_ir_constant
struct
hlsl_scope
{
/* Item entry for hlsl_ctx.scopes. */
struct
list
entry
;
/* List containing the variables declared in this scope; linked by hlsl_ir_var->scope_entry. */
struct
list
vars
;
/* Tree map containing the types declared in this scope, using hlsl_tree.name as key.
* The types are attached through the hlsl_type.scope_entry fields. */
struct
rb_tree
types
;
/* Scope containing this scope. This value is NULL for the global scope. */
struct
hlsl_scope
*
upper
;
};
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment