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wine
vkd3d
Commits
2a99c215
Commit
2a99c215
authored
8 years ago
by
Józef Kucia
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Plain Diff
libs/vkd3d: Create Vulkan device when creating D3D12 device.
parent
f86ca504
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3 changed files
libs/vkd3d/device.c
+357
-0
357 additions, 0 deletions
libs/vkd3d/device.c
libs/vkd3d/utils.c
+27
-0
27 additions, 0 deletions
libs/vkd3d/utils.c
libs/vkd3d/vkd3d_private.h
+6
-0
6 additions, 0 deletions
libs/vkd3d/vkd3d_private.h
with
390 additions
and
0 deletions
libs/vkd3d/device.c
+
357
−
0
View file @
2a99c215
...
...
@@ -78,6 +78,353 @@ static void vkd3d_instance_destroy(struct vkd3d_instance *instance)
VK_CALL
(
vkDestroyInstance
(
instance
->
vk_instance
,
NULL
));
}
static
void
vkd3d_trace_physical_device
(
VkPhysicalDevice
device
,
const
struct
vkd3d_vk_instance_procs
*
vk_procs
)
{
VkPhysicalDeviceProperties
device_properties
;
VkQueueFamilyProperties
*
queue_properties
;
VkPhysicalDeviceFeatures
features
;
VkPhysicalDeviceLimits
*
limits
;
uint32_t
count
;
unsigned
int
i
;
VK_CALL
(
vkGetPhysicalDeviceProperties
(
device
,
&
device_properties
));
TRACE
(
"Device name: %s.
\n
"
,
device_properties
.
deviceName
);
TRACE
(
"Vendor ID: %#x, Device ID: %#x.
\n
"
,
device_properties
.
vendorID
,
device_properties
.
deviceID
);
TRACE
(
"Driver version: %#x.
\n
"
,
device_properties
.
driverVersion
);
TRACE
(
"API version: %u.%u.%u.
\n
"
,
VK_VERSION_MAJOR
(
device_properties
.
apiVersion
),
VK_VERSION_MINOR
(
device_properties
.
apiVersion
),
VK_VERSION_PATCH
(
device_properties
.
apiVersion
));
VK_CALL
(
vkGetPhysicalDeviceQueueFamilyProperties
(
device
,
&
count
,
NULL
));
TRACE
(
"Queue families [%u]:
\n
"
,
count
);
if
(
!
(
queue_properties
=
vkd3d_calloc
(
count
,
sizeof
(
VkQueueFamilyProperties
))))
return
;
VK_CALL
(
vkGetPhysicalDeviceQueueFamilyProperties
(
device
,
&
count
,
queue_properties
));
for
(
i
=
0
;
i
<
count
;
++
i
)
{
TRACE
(
" Queue family[%u]: flags %s, count %u, timestamp bits %u, image transfer granularity %s.
\n
"
,
i
,
debug_vk_queue_flags
(
queue_properties
[
i
].
queueFlags
),
queue_properties
[
i
].
queueCount
,
queue_properties
[
i
].
timestampValidBits
,
debug_vk_extent_3d
(
queue_properties
[
i
].
minImageTransferGranularity
));
}
vkd3d_free
(
queue_properties
);
limits
=
&
device_properties
.
limits
;
TRACE
(
"Device limits:
\n
"
);
TRACE
(
" maxImageDimension1D: %u.
\n
"
,
limits
->
maxImageDimension1D
);
TRACE
(
" maxImageDimension2D: %u.
\n
"
,
limits
->
maxImageDimension2D
);
TRACE
(
" maxImageDimension3D: %u.
\n
"
,
limits
->
maxImageDimension3D
);
TRACE
(
" maxImageDimensionCube: %u.
\n
"
,
limits
->
maxImageDimensionCube
);
TRACE
(
" maxImageArrayLayers: %u.
\n
"
,
limits
->
maxImageArrayLayers
);
TRACE
(
" maxTexelBufferElements: %u.
\n
"
,
limits
->
maxTexelBufferElements
);
TRACE
(
" maxUniformBufferRange: %u.
\n
"
,
limits
->
maxUniformBufferRange
);
TRACE
(
" maxStorageBufferRange: %u.
\n
"
,
limits
->
maxStorageBufferRange
);
TRACE
(
" maxPushConstantsSize: %u.
\n
"
,
limits
->
maxPushConstantsSize
);
TRACE
(
" maxMemoryAllocationCount: %u.
\n
"
,
limits
->
maxMemoryAllocationCount
);
TRACE
(
" maxSamplerAllocationCount: %u.
\n
"
,
limits
->
maxSamplerAllocationCount
);
TRACE
(
" bufferImageGranularity: %s.
\n
"
,
debugstr_uint64
(
limits
->
bufferImageGranularity
));
TRACE
(
" sparseAddressSpaceSize: %s.
\n
"
,
debugstr_uint64
(
limits
->
sparseAddressSpaceSize
));
TRACE
(
" maxBoundDescriptorSets: %u.
\n
"
,
limits
->
maxBoundDescriptorSets
);
TRACE
(
" maxPerStageDescriptorSamplers: %u.
\n
"
,
limits
->
maxPerStageDescriptorSamplers
);
TRACE
(
" maxPerStageDescriptorUniformBuffers: %u.
\n
"
,
limits
->
maxPerStageDescriptorUniformBuffers
);
TRACE
(
" maxPerStageDescriptorStorageBuffers: %u.
\n
"
,
limits
->
maxPerStageDescriptorStorageBuffers
);
TRACE
(
" maxPerStageDescriptorSampledImages: %u.
\n
"
,
limits
->
maxPerStageDescriptorSampledImages
);
TRACE
(
" maxPerStageDescriptorStorageImages: %u.
\n
"
,
limits
->
maxPerStageDescriptorStorageImages
);
TRACE
(
" maxPerStageDescriptorInputAttachments: %u.
\n
"
,
limits
->
maxPerStageDescriptorInputAttachments
);
TRACE
(
" maxPerStageResources: %u.
\n
"
,
limits
->
maxPerStageResources
);
TRACE
(
" maxDescriptorSetSamplers: %u.
\n
"
,
limits
->
maxDescriptorSetSamplers
);
TRACE
(
" maxDescriptorSetUniformBuffers: %u.
\n
"
,
limits
->
maxDescriptorSetUniformBuffers
);
TRACE
(
" maxDescriptorSetUniformBuffersDynamic: %u.
\n
"
,
limits
->
maxDescriptorSetUniformBuffersDynamic
);
TRACE
(
" maxDescriptorSetStorageBuffers: %u.
\n
"
,
limits
->
maxDescriptorSetStorageBuffers
);
TRACE
(
" maxDescriptorSetStorageBuffersDynamic: %u.
\n
"
,
limits
->
maxDescriptorSetStorageBuffersDynamic
);
TRACE
(
" maxDescriptorSetSampledImages: %u.
\n
"
,
limits
->
maxDescriptorSetSampledImages
);
TRACE
(
" maxDescriptorSetStorageImages: %u.
\n
"
,
limits
->
maxDescriptorSetStorageImages
);
TRACE
(
" maxDescriptorSetInputAttachments: %u.
\n
"
,
limits
->
maxDescriptorSetInputAttachments
);
TRACE
(
" maxVertexInputAttributes: %u.
\n
"
,
limits
->
maxVertexInputAttributes
);
TRACE
(
" maxVertexInputBindings: %u.
\n
"
,
limits
->
maxVertexInputBindings
);
TRACE
(
" maxVertexInputAttributeOffset: %u.
\n
"
,
limits
->
maxVertexInputAttributeOffset
);
TRACE
(
" maxVertexInputBindingStride: %u.
\n
"
,
limits
->
maxVertexInputBindingStride
);
TRACE
(
" maxVertexOutputComponents: %u.
\n
"
,
limits
->
maxVertexOutputComponents
);
TRACE
(
" maxTessellationGenerationLevel: %u.
\n
"
,
limits
->
maxTessellationGenerationLevel
);
TRACE
(
" maxTessellationPatchSize: %u.
\n
"
,
limits
->
maxTessellationPatchSize
);
TRACE
(
" maxTessellationControlPerVertexInputComponents: %u.
\n
"
,
limits
->
maxTessellationControlPerVertexInputComponents
);
TRACE
(
" maxTessellationControlPerVertexOutputComponents: %u.
\n
"
,
limits
->
maxTessellationControlPerVertexOutputComponents
);
TRACE
(
" maxTessellationControlPerPatchOutputComponents: %u.
\n
"
,
limits
->
maxTessellationControlPerPatchOutputComponents
);
TRACE
(
" maxTessellationControlTotalOutputComponents: %u.
\n
"
,
limits
->
maxTessellationControlTotalOutputComponents
);
TRACE
(
" maxTessellationEvaluationInputComponents: %u.
\n
"
,
limits
->
maxTessellationEvaluationInputComponents
);
TRACE
(
" maxTessellationEvaluationOutputComponents: %u.
\n
"
,
limits
->
maxTessellationEvaluationOutputComponents
);
TRACE
(
" maxGeometryShaderInvocations: %u.
\n
"
,
limits
->
maxGeometryShaderInvocations
);
TRACE
(
" maxGeometryInputComponents: %u.
\n
"
,
limits
->
maxGeometryInputComponents
);
TRACE
(
" maxGeometryOutputComponents: %u.
\n
"
,
limits
->
maxGeometryOutputComponents
);
TRACE
(
" maxGeometryOutputVertices: %u.
\n
"
,
limits
->
maxGeometryOutputVertices
);
TRACE
(
" maxGeometryTotalOutputComponents: %u.
\n
"
,
limits
->
maxGeometryTotalOutputComponents
);
TRACE
(
" maxFragmentInputComponents: %u.
\n
"
,
limits
->
maxFragmentInputComponents
);
TRACE
(
" maxFragmentOutputAttachments: %u.
\n
"
,
limits
->
maxFragmentOutputAttachments
);
TRACE
(
" maxFragmentDualSrcAttachments: %u.
\n
"
,
limits
->
maxFragmentDualSrcAttachments
);
TRACE
(
" maxFragmentCombinedOutputResources: %u.
\n
"
,
limits
->
maxFragmentCombinedOutputResources
);
TRACE
(
" maxComputeSharedMemorySize: %u.
\n
"
,
limits
->
maxComputeSharedMemorySize
);
TRACE
(
" maxComputeWorkGroupCount: %u, %u, %u.
\n
"
,
limits
->
maxComputeWorkGroupCount
[
0
],
limits
->
maxComputeWorkGroupCount
[
1
],
limits
->
maxComputeWorkGroupCount
[
2
]);
TRACE
(
" maxComputeWorkGroupInvocations: %u.
\n
"
,
limits
->
maxComputeWorkGroupInvocations
);
TRACE
(
" maxComputeWorkGroupSize: %u, %u, %u.
\n
"
,
limits
->
maxComputeWorkGroupSize
[
0
],
limits
->
maxComputeWorkGroupSize
[
1
],
limits
->
maxComputeWorkGroupSize
[
2
]);
TRACE
(
" subPixelPrecisionBits: %u.
\n
"
,
limits
->
subPixelPrecisionBits
);
TRACE
(
" subTexelPrecisionBits: %u.
\n
"
,
limits
->
subTexelPrecisionBits
);
TRACE
(
" mipmapPrecisionBits: %u.
\n
"
,
limits
->
mipmapPrecisionBits
);
TRACE
(
" maxDrawIndexedIndexValue: %u.
\n
"
,
limits
->
maxDrawIndexedIndexValue
);
TRACE
(
" maxDrawIndirectCount: %u.
\n
"
,
limits
->
maxDrawIndirectCount
);
TRACE
(
" maxSamplerLodBias: %f.
\n
"
,
limits
->
maxSamplerLodBias
);
TRACE
(
" maxSamplerAnisotropy: %f.
\n
"
,
limits
->
maxSamplerAnisotropy
);
TRACE
(
" maxViewports: %u.
\n
"
,
limits
->
maxViewports
);
TRACE
(
" maxViewportDimensions: %u, %u.
\n
"
,
limits
->
maxViewportDimensions
[
0
],
limits
->
maxViewportDimensions
[
1
]);
TRACE
(
" viewportBoundsRange: %f, %f.
\n
"
,
limits
->
viewportBoundsRange
[
0
],
limits
->
viewportBoundsRange
[
1
]);
TRACE
(
" viewportSubPixelBits: %u.
\n
"
,
limits
->
viewportSubPixelBits
);
TRACE
(
" minMemoryMapAlignment: %u.
\n
"
,
(
unsigned
int
)
limits
->
minMemoryMapAlignment
);
TRACE
(
" minTexelBufferOffsetAlignment: %s.
\n
"
,
debugstr_uint64
(
limits
->
minTexelBufferOffsetAlignment
));
TRACE
(
" minUniformBufferOffsetAlignment: %s.
\n
"
,
debugstr_uint64
(
limits
->
minUniformBufferOffsetAlignment
));
TRACE
(
" minStorageBufferOffsetAlignment: %s.
\n
"
,
debugstr_uint64
(
limits
->
minStorageBufferOffsetAlignment
));
TRACE
(
" minTexelOffset: %d.
\n
"
,
limits
->
minTexelOffset
);
TRACE
(
" maxTexelOffset: %u.
\n
"
,
limits
->
maxTexelOffset
);
TRACE
(
" minTexelGatherOffset: %d.
\n
"
,
limits
->
minTexelGatherOffset
);
TRACE
(
" maxTexelGatherOffset: %u.
\n
"
,
limits
->
maxTexelGatherOffset
);
TRACE
(
" minInterpolationOffset: %f.
\n
"
,
limits
->
minInterpolationOffset
);
TRACE
(
" maxInterpolationOffset: %f.
\n
"
,
limits
->
maxInterpolationOffset
);
TRACE
(
" subPixelInterpolationOffsetBits: %u.
\n
"
,
limits
->
subPixelInterpolationOffsetBits
);
TRACE
(
" maxFramebufferWidth: %u.
\n
"
,
limits
->
maxFramebufferWidth
);
TRACE
(
" maxFramebufferHeight: %u.
\n
"
,
limits
->
maxFramebufferHeight
);
TRACE
(
" maxFramebufferLayers: %u.
\n
"
,
limits
->
maxFramebufferLayers
);
TRACE
(
" framebufferColorSampleCounts: %#x.
\n
"
,
limits
->
framebufferColorSampleCounts
);
TRACE
(
" framebufferDepthSampleCounts: %#x.
\n
"
,
limits
->
framebufferDepthSampleCounts
);
TRACE
(
" framebufferStencilSampleCounts: %#x.
\n
"
,
limits
->
framebufferStencilSampleCounts
);
TRACE
(
" framebufferNoAttachmentsSampleCounts: %#x.
\n
"
,
limits
->
framebufferNoAttachmentsSampleCounts
);
TRACE
(
" maxColorAttachments: %u.
\n
"
,
limits
->
maxColorAttachments
);
TRACE
(
" sampledImageColorSampleCounts: %#x.
\n
"
,
limits
->
sampledImageColorSampleCounts
);
TRACE
(
" sampledImageIntegerSampleCounts: %#x.
\n
"
,
limits
->
sampledImageIntegerSampleCounts
);
TRACE
(
" sampledImageDepthSampleCounts: %#x.
\n
"
,
limits
->
sampledImageDepthSampleCounts
);
TRACE
(
" sampledImageStencilSampleCounts: %#x.
\n
"
,
limits
->
sampledImageStencilSampleCounts
);
TRACE
(
" storageImageSampleCounts: %#x.
\n
"
,
limits
->
storageImageSampleCounts
);
TRACE
(
" maxSampleMaskWords: %u.
\n
"
,
limits
->
maxSampleMaskWords
);
TRACE
(
" timestampComputeAndGraphics: %#x.
\n
"
,
limits
->
timestampComputeAndGraphics
);
TRACE
(
" timestampPeriod: %f.
\n
"
,
limits
->
timestampPeriod
);
TRACE
(
" maxClipDistances: %u.
\n
"
,
limits
->
maxClipDistances
);
TRACE
(
" maxCullDistances: %u.
\n
"
,
limits
->
maxCullDistances
);
TRACE
(
" maxCombinedClipAndCullDistances: %u.
\n
"
,
limits
->
maxCombinedClipAndCullDistances
);
TRACE
(
" discreteQueuePriorities: %u.
\n
"
,
limits
->
discreteQueuePriorities
);
TRACE
(
" pointSizeRange: %f, %f.
\n
"
,
limits
->
pointSizeRange
[
0
],
limits
->
pointSizeRange
[
1
]);
TRACE
(
" lineWidthRange: %f, %f,
\n
"
,
limits
->
lineWidthRange
[
0
],
limits
->
lineWidthRange
[
1
]);
TRACE
(
" pointSizeGranularity: %f.
\n
"
,
limits
->
pointSizeGranularity
);
TRACE
(
" lineWidthGranularity: %f.
\n
"
,
limits
->
lineWidthGranularity
);
TRACE
(
" strictLines: %#x.
\n
"
,
limits
->
strictLines
);
TRACE
(
" standardSampleLocations: %#x.
\n
"
,
limits
->
standardSampleLocations
);
TRACE
(
" optimalBufferCopyOffsetAlignment: %s.
\n
"
,
debugstr_uint64
(
limits
->
optimalBufferCopyOffsetAlignment
));
TRACE
(
" optimalBufferCopyRowPitchAlignment: %s.
\n
"
,
debugstr_uint64
(
limits
->
optimalBufferCopyRowPitchAlignment
));
TRACE
(
" nonCoherentAtomSize: %s.
\n
"
,
debugstr_uint64
(
limits
->
nonCoherentAtomSize
));
VK_CALL
(
vkGetPhysicalDeviceFeatures
(
device
,
&
features
));
TRACE
(
"Device features:
\n
"
);
TRACE
(
" robustBufferAccess: %#x.
\n
"
,
features
.
robustBufferAccess
);
TRACE
(
" fullDrawIndexUint32: %#x.
\n
"
,
features
.
fullDrawIndexUint32
);
TRACE
(
" imageCubeArray: %#x.
\n
"
,
features
.
imageCubeArray
);
TRACE
(
" independentBlend: %#x.
\n
"
,
features
.
independentBlend
);
TRACE
(
" geometryShader: %#x.
\n
"
,
features
.
geometryShader
);
TRACE
(
" tessellationShader: %#x.
\n
"
,
features
.
tessellationShader
);
TRACE
(
" sampleRateShading: %#x.
\n
"
,
features
.
sampleRateShading
);
TRACE
(
" dualSrcBlend: %#x.
\n
"
,
features
.
dualSrcBlend
);
TRACE
(
" logicOp: %#x.
\n
"
,
features
.
logicOp
);
TRACE
(
" multiDrawIndirect: %#x.
\n
"
,
features
.
multiDrawIndirect
);
TRACE
(
" drawIndirectFirstInstance: %#x.
\n
"
,
features
.
drawIndirectFirstInstance
);
TRACE
(
" depthClamp: %#x.
\n
"
,
features
.
depthClamp
);
TRACE
(
" depthBiasClamp: %#x.
\n
"
,
features
.
depthBiasClamp
);
TRACE
(
" fillModeNonSolid: %#x.
\n
"
,
features
.
fillModeNonSolid
);
TRACE
(
" depthBounds: %#x.
\n
"
,
features
.
depthBounds
);
TRACE
(
" wideLines: %#x.
\n
"
,
features
.
wideLines
);
TRACE
(
" largePoints: %#x.
\n
"
,
features
.
largePoints
);
TRACE
(
" alphaToOne: %#x.
\n
"
,
features
.
alphaToOne
);
TRACE
(
" multiViewport: %#x.
\n
"
,
features
.
multiViewport
);
TRACE
(
" samplerAnisotropy: %#x.
\n
"
,
features
.
samplerAnisotropy
);
TRACE
(
" textureCompressionETC2: %#x.
\n
"
,
features
.
textureCompressionETC2
);
TRACE
(
" textureCompressionASTC_LDR: %#x.
\n
"
,
features
.
textureCompressionASTC_LDR
);
TRACE
(
" textureCompressionBC: %#x.
\n
"
,
features
.
textureCompressionBC
);
TRACE
(
" occlusionQueryPrecise: %#x.
\n
"
,
features
.
occlusionQueryPrecise
);
TRACE
(
" pipelineStatisticsQuery: %#x.
\n
"
,
features
.
pipelineStatisticsQuery
);
TRACE
(
" vertexOipelineStoresAndAtomics: %#x.
\n
"
,
features
.
vertexPipelineStoresAndAtomics
);
TRACE
(
" fragmentStoresAndAtomics: %#x.
\n
"
,
features
.
fragmentStoresAndAtomics
);
TRACE
(
" shaderTessellationAndGeometryPointSize: %#x.
\n
"
,
features
.
shaderTessellationAndGeometryPointSize
);
TRACE
(
" shaderImageGatherExtended: %#x.
\n
"
,
features
.
shaderImageGatherExtended
);
TRACE
(
" shaderStorageImageExtendedFormats: %#x.
\n
"
,
features
.
shaderStorageImageExtendedFormats
);
TRACE
(
" shaderStorageImageMultisample: %#x.
\n
"
,
features
.
shaderStorageImageMultisample
);
TRACE
(
" shaderStorageImageReadWithoutFormat: %#x.
\n
"
,
features
.
shaderStorageImageReadWithoutFormat
);
TRACE
(
" shaderStorageImageWriteWithoutFormat: %#x.
\n
"
,
features
.
shaderStorageImageWriteWithoutFormat
);
TRACE
(
" shaderUniformBufferArrayDynamicIndexing: %#x.
\n
"
,
features
.
shaderUniformBufferArrayDynamicIndexing
);
TRACE
(
" shaderSampledImageArrayDynamicIndexing: %#x.
\n
"
,
features
.
shaderSampledImageArrayDynamicIndexing
);
TRACE
(
" shaderStorageBufferArrayDynamicIndexing: %#x.
\n
"
,
features
.
shaderStorageBufferArrayDynamicIndexing
);
TRACE
(
" shaderStorageImageArrayDynamicIndexing: %#x.
\n
"
,
features
.
shaderStorageImageArrayDynamicIndexing
);
TRACE
(
" shaderClipDistance: %#x.
\n
"
,
features
.
shaderClipDistance
);
TRACE
(
" shaderCullDistance: %#x.
\n
"
,
features
.
shaderCullDistance
);
TRACE
(
" shaderFloat64: %#x.
\n
"
,
features
.
shaderFloat64
);
TRACE
(
" shaderInt64: %#x.
\n
"
,
features
.
shaderInt64
);
TRACE
(
" shaderInt16: %#x.
\n
"
,
features
.
shaderInt16
);
TRACE
(
" shaderResourceResidency: %#x.
\n
"
,
features
.
shaderResourceResidency
);
TRACE
(
" shaderResourceMinLod: %#x.
\n
"
,
features
.
shaderResourceMinLod
);
TRACE
(
" sparseBinding: %#x.
\n
"
,
features
.
sparseBinding
);
TRACE
(
" sparseResidencyBuffer: %#x.
\n
"
,
features
.
sparseResidencyBuffer
);
TRACE
(
" sparseResidencyImage2D: %#x.
\n
"
,
features
.
sparseResidencyImage2D
);
TRACE
(
" sparseResidencyImage3D: %#x.
\n
"
,
features
.
sparseResidencyImage3D
);
TRACE
(
" sparseResidency2Samples: %#x.
\n
"
,
features
.
sparseResidency2Samples
);
TRACE
(
" sparseResidency4Samples: %#x.
\n
"
,
features
.
sparseResidency4Samples
);
TRACE
(
" sparseResidency8Samples: %#x.
\n
"
,
features
.
sparseResidency8Samples
);
TRACE
(
" sparseResidency16Samples: %#x.
\n
"
,
features
.
sparseResidency16Samples
);
TRACE
(
" sparseResidencyAliased: %#x.
\n
"
,
features
.
sparseResidencyAliased
);
TRACE
(
" variableMultisampleRate: %#x.
\n
"
,
features
.
variableMultisampleRate
);
TRACE
(
" inheritedQueries: %#x.
\n
"
,
features
.
inheritedQueries
);
}
static
HRESULT
vkd3d_create_vk_device
(
struct
d3d12_device
*
device
)
{
const
struct
vkd3d_vk_instance_procs
*
vk_procs
=
&
device
->
vkd3d_instance
.
vk_procs
;
unsigned
int
direct_queue_family_index
,
copy_queue_family_index
;
VkInstance
instance
=
device
->
vkd3d_instance
.
vk_instance
;
VkQueueFamilyProperties
*
queue_properties
;
VkPhysicalDevice
selected_physical_device
;
VkPhysicalDeviceFeatures
device_features
;
VkDeviceQueueCreateInfo
*
queue_info
;
VkPhysicalDevice
*
physical_devices
;
VkDeviceCreateInfo
device_info
;
uint32_t
physical_device_count
;
uint32_t
queue_family_count
;
VkDevice
vk_device
;
unsigned
int
i
;
VkResult
vr
;
HRESULT
hr
;
TRACE
(
"device %p.
\n
"
,
device
);
/* Select a physical device */
physical_device_count
=
0
;
if
((
vr
=
VK_CALL
(
vkEnumeratePhysicalDevices
(
instance
,
&
physical_device_count
,
NULL
))))
{
ERR
(
"Failed to enumerate physical devices, vr %d.
\n
"
,
vr
);
return
hresult_from_vk_result
(
vr
);
}
if
(
!
physical_device_count
)
{
ERR
(
"No physical device available.
\n
"
);
return
E_FAIL
;
}
if
(
!
(
physical_devices
=
vkd3d_calloc
(
physical_device_count
,
sizeof
(
*
physical_devices
))))
return
E_OUTOFMEMORY
;
TRACE
(
"Enumerating %u physical device(s).
\n
"
,
physical_device_count
);
if
((
vr
=
VK_CALL
(
vkEnumeratePhysicalDevices
(
instance
,
&
physical_device_count
,
physical_devices
))))
{
ERR
(
"Failed to enumerate physical devices, vr %d.
\n
"
,
vr
);
vkd3d_free
(
physical_devices
);
return
hresult_from_vk_result
(
vr
);
}
for
(
i
=
0
;
i
<
physical_device_count
;
++
i
)
vkd3d_trace_physical_device
(
physical_devices
[
i
],
vk_procs
);
if
(
physical_device_count
>
1
)
FIXME
(
"Multiple physical devices available, selecting the first one.
\n
"
);
selected_physical_device
=
physical_devices
[
0
];
vkd3d_free
(
physical_devices
);
/* Create command queues */
VK_CALL
(
vkGetPhysicalDeviceQueueFamilyProperties
(
selected_physical_device
,
&
queue_family_count
,
NULL
));
if
(
!
(
queue_properties
=
vkd3d_calloc
(
queue_family_count
,
sizeof
(
*
queue_properties
))))
return
E_OUTOFMEMORY
;
VK_CALL
(
vkGetPhysicalDeviceQueueFamilyProperties
(
selected_physical_device
,
&
queue_family_count
,
queue_properties
));
if
(
!
(
queue_info
=
vkd3d_calloc
(
queue_family_count
,
sizeof
(
*
queue_info
))))
{
vkd3d_free
(
queue_properties
);
return
E_OUTOFMEMORY
;
}
direct_queue_family_index
=
~
0u
;
copy_queue_family_index
=
~
0u
;
for
(
i
=
0
;
i
<
queue_family_count
;
++
i
)
{
static
float
priorities
[]
=
{
1
.
0
f
};
queue_info
[
i
].
sType
=
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO
;
queue_info
[
i
].
pNext
=
NULL
;
queue_info
[
i
].
flags
=
0
;
queue_info
[
i
].
queueFamilyIndex
=
i
;
queue_info
[
i
].
queueCount
=
1
;
queue_info
[
i
].
pQueuePriorities
=
priorities
;
if
((
queue_properties
[
i
].
queueFlags
&
(
VK_QUEUE_GRAPHICS_BIT
|
VK_QUEUE_COMPUTE_BIT
))
==
(
VK_QUEUE_GRAPHICS_BIT
|
VK_QUEUE_COMPUTE_BIT
))
direct_queue_family_index
=
i
;
if
(
queue_properties
[
i
].
queueFlags
&
VK_QUEUE_TRANSFER_BIT
)
copy_queue_family_index
=
i
;
}
vkd3d_free
(
queue_properties
);
if
(
direct_queue_family_index
==
~
0u
)
{
FIXME
(
"Could not find a suitable queue family for a direct command queue.
\n
"
);
vkd3d_free
(
queue_info
);
return
E_FAIL
;
}
if
(
copy_queue_family_index
==
~
0u
)
{
FIXME
(
"Could not find a suitable queue family for a copy command queue.
\n
"
);
vkd3d_free
(
queue_info
);
return
E_FAIL
;
}
/* Create device */
VK_CALL
(
vkGetPhysicalDeviceFeatures
(
selected_physical_device
,
&
device_features
));
device_info
.
sType
=
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO
;
device_info
.
pNext
=
NULL
;
device_info
.
flags
=
0
;
device_info
.
queueCreateInfoCount
=
queue_family_count
;
device_info
.
pQueueCreateInfos
=
queue_info
;
device_info
.
enabledLayerCount
=
0
;
device_info
.
ppEnabledLayerNames
=
NULL
;
device_info
.
enabledExtensionCount
=
0
;
device_info
.
ppEnabledExtensionNames
=
NULL
;
device_info
.
pEnabledFeatures
=
&
device_features
;
vr
=
VK_CALL
(
vkCreateDevice
(
selected_physical_device
,
&
device_info
,
NULL
,
&
vk_device
));
vkd3d_free
(
queue_info
);
if
(
vr
)
{
ERR
(
"Failed to create Vulkan device, vr %d.
\n
"
,
vr
);
return
hresult_from_vk_result
(
vr
);
}
if
(
FAILED
(
hr
=
vkd3d_load_vk_device_procs
(
&
device
->
vk_procs
,
vk_procs
,
vk_device
)))
{
ERR
(
"Failed to load device procs, hr %#x.
\n
"
,
hr
);
vkDestroyDevice
(
vk_device
,
NULL
);
return
hr
;
}
device
->
vk_device
=
vk_device
;
TRACE
(
"Created Vulkan device %p.
\n
"
,
vk_device
);
return
S_OK
;
}
/* ID3D12Device */
static
inline
struct
d3d12_device
*
impl_from_ID3D12Device
(
ID3D12Device
*
iface
)
{
...
...
@@ -123,7 +470,11 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device *iface)
if
(
!
refcount
)
{
const
struct
vkd3d_vk_device_procs
*
vk_procs
=
&
device
->
vk_procs
;
VK_CALL
(
vkDestroyDevice
(
device
->
vk_device
,
NULL
));
vkd3d_instance_destroy
(
&
device
->
vkd3d_instance
);
vkd3d_free
(
device
);
}
...
...
@@ -636,6 +987,12 @@ static HRESULT d3d12_device_init(struct d3d12_device *device)
if
(
FAILED
(
hr
=
vkd3d_instance_init
(
&
device
->
vkd3d_instance
)))
return
hr
;
if
(
FAILED
(
hr
=
vkd3d_create_vk_device
(
device
)))
{
vkd3d_instance_destroy
(
&
device
->
vkd3d_instance
);
return
hr
;
}
return
S_OK
;
}
...
...
This diff is collapsed.
Click to expand it.
libs/vkd3d/utils.c
+
27
−
0
View file @
2a99c215
...
...
@@ -68,6 +68,33 @@ HRESULT return_interface(IUnknown *iface, REFIID iface_riid,
return
hr
;
}
const
char
*
debug_vk_extent_3d
(
VkExtent3D
extent
)
{
return
vkd3d_dbg_sprintf
(
"(%u, %u, %u)"
,
(
unsigned
int
)
extent
.
width
,
(
unsigned
int
)
extent
.
height
,
(
unsigned
int
)
extent
.
depth
);
}
const
char
*
debug_vk_queue_flags
(
VkQueueFlags
flags
)
{
char
buffer
[
120
];
buffer
[
0
]
=
'\0'
;
#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
FLAG_TO_STR
(
VK_QUEUE_GRAPHICS_BIT
)
FLAG_TO_STR
(
VK_QUEUE_COMPUTE_BIT
)
FLAG_TO_STR
(
VK_QUEUE_TRANSFER_BIT
)
FLAG_TO_STR
(
VK_QUEUE_SPARSE_BINDING_BIT
)
#undef FLAG_TO_STR
if
(
flags
)
FIXME
(
"Unrecognized flag(s) %#x.
\n
"
,
flags
);
if
(
!
buffer
[
0
])
return
"0"
;
return
vkd3d_dbg_sprintf
(
"%s"
,
&
buffer
[
3
]);
}
HRESULT
hresult_from_vk_result
(
VkResult
vr
)
{
switch
(
vr
)
...
...
This diff is collapsed.
Click to expand it.
libs/vkd3d/vkd3d_private.h
+
6
−
0
View file @
2a99c215
...
...
@@ -89,6 +89,9 @@ struct d3d12_device
ID3D12Device
ID3D12Device_iface
;
ULONG
refcount
;
VkDevice
vk_device
;
struct
vkd3d_vk_device_procs
vk_procs
;
struct
vkd3d_instance
vkd3d_instance
;
};
...
...
@@ -101,6 +104,9 @@ BOOL check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDE
HRESULT
return_interface
(
IUnknown
*
iface
,
REFIID
iface_riid
,
REFIID
requested_riid
,
void
**
object
)
DECLSPEC_HIDDEN
;
const
char
*
debug_vk_extent_3d
(
VkExtent3D
extent
)
DECLSPEC_HIDDEN
;
const
char
*
debug_vk_queue_flags
(
VkQueueFlags
flags
)
DECLSPEC_HIDDEN
;
static
inline
void
*
vkd3d_malloc
(
size_t
size
)
{
void
*
ptr
;
...
...
This diff is collapsed.
Click to expand it.
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