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wine
vkd3d
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2a6f244f
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2a6f244f
authored
7 years ago
by
Józef Kucia
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tests: Add test for UAV counters.
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9afaed91
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tests/d3d12.c
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@@ -11648,6 +11648,252 @@ static void test_cs_uav_store(void)
destroy_test_context(&context);
}
static unsigned int read_uav_counter(const struct test_context *context,
ID3D12Resource *counter_buffer, size_t offset)
{
struct resource_readback rb;
uint32_t counter;
transition_sub_resource_state(context->list, counter_buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(counter_buffer, DXGI_FORMAT_R32_UINT, &rb,
context->queue, context->list);
counter = get_readback_uint(&rb, offset / sizeof(counter), 0);
release_resource_readback(&rb);
reset_command_list(context->list, context->allocator);
transition_sub_resource_state(context->list, counter_buffer, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
return counter;
}
static int compare_id(const void *a, const void *b)
{
return *(int *)a - *(int *)b;
}
static void test_uav_counters(void)
{
ID3D12Resource *buffer, *buffer2, *counter_buffer;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[1];
ID3D12DescriptorHeap *descriptor_heap;
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
uint32_t data, id[128];
ID3D12Device *device;
uint32_t counter;
unsigned int i;
HRESULT hr;
static const DWORD cs_producer_code[] =
{
#if 0
RWStructuredBuffer<uint> u;
[numthreads(4, 1, 1)]
void main(uint3 dispatch_id : SV_DispatchThreadID)
{
uint counter = u.IncrementCounter();
u[counter] = dispatch_id.x;
}
#endif
0x43425844, 0x013163a8, 0xe7d371b8, 0x4f71e39a, 0xd479e584, 0x00000001, 0x000000c8, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000074, 0x00050050, 0x0000001d, 0x0100086a,
0x0480009e, 0x0011e000, 0x00000000, 0x00000004, 0x0200005f, 0x00020012, 0x02000068, 0x00000001,
0x0400009b, 0x00000004, 0x00000001, 0x00000001, 0x050000b2, 0x00100012, 0x00000000, 0x0011e000,
0x00000000, 0x080000a8, 0x0011e012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000000,
0x0002000a, 0x0100003e,
};
static const DWORD cs_consumer_code[] =
{
#if 0
RWStructuredBuffer<uint> u;
RWStructuredBuffer<uint> u2;
[numthreads(4, 1, 1)]
void main()
{
uint counter = u.DecrementCounter();
u2[counter] = u[counter];
}
#endif
0x43425844, 0x957ef3dd, 0x9f317559, 0x09c8f12d, 0xdbfd98c8, 0x00000001, 0x00000100, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000ac, 0x00050050, 0x0000002b, 0x0100086a,
0x0480009e, 0x0011e000, 0x00000000, 0x00000004, 0x0400009e, 0x0011e000, 0x00000001, 0x00000004,
0x02000068, 0x00000001, 0x0400009b, 0x00000004, 0x00000001, 0x00000001, 0x050000b3, 0x00100012,
0x00000000, 0x0011e000, 0x00000000, 0x8b0000a7, 0x80002302, 0x00199983, 0x00100022, 0x00000000,
0x0010000a, 0x00000000, 0x00004001, 0x00000000, 0x0011e006, 0x00000000, 0x090000a8, 0x0011e012,
0x00000001, 0x0010000a, 0x00000000, 0x00004001, 0x00000000, 0x0010001a, 0x00000000, 0x0100003e,
};
if (!init_compute_test_context(&context))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 2;
descriptor_ranges[0].BaseShaderRegister = 0;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 1;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_producer_code, sizeof(cs_producer_code)));
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
heap_desc.NumDescriptors = 3;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
heap_desc.NodeMask = 0;
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
buffer = create_default_buffer(device, 1024,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
buffer2 = create_default_buffer(device, 1024,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
counter_buffer = create_default_buffer(device, 1024,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
memset(&uav_desc, 0, sizeof(uav_desc));
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.NumElements = 256;
uav_desc.Buffer.StructureByteStride = sizeof(uint32_t);
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
ID3D12Device_CreateUnorderedAccessView(device, buffer, counter_buffer, &uav_desc,
get_cpu_descriptor_handle(&context, descriptor_heap, 0));
ID3D12Device_CreateUnorderedAccessView(device, buffer2, NULL, &uav_desc,
get_cpu_descriptor_handle(&context, descriptor_heap, 1));
counter = 0;
upload_buffer_data(counter_buffer, 0, sizeof(counter), &counter, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, counter_buffer, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
/* produce */
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap));
ID3D12GraphicsCommandList_Dispatch(command_list, 16, 1, 1);
counter = read_uav_counter(&context, counter_buffer, 0);
ok(counter == 64, "Got unexpected value %u.\n", counter);
transition_sub_resource_state(command_list, buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
memcpy(id, rb.data, 64 * sizeof(*id));
release_resource_readback(&rb);
qsort(id, 64, sizeof(*id), compare_id);
for (i = 0; i < 64; ++i)
{
if (id[i] != i)
break;
}
ok(i == 64, "Got unexpected id %u at %u.\n", id[i], i);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, buffer, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12PipelineState_Release(context.pipeline_state);
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_consumer_code, sizeof(cs_consumer_code)));
/* consume */
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap));
ID3D12GraphicsCommandList_Dispatch(command_list, 16, 1, 1);
transition_sub_resource_state(command_list, buffer2, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
counter = read_uav_counter(&context, counter_buffer, 0);
ok(!counter, "Got unexpected value %u.\n", counter);
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
memcpy(id, rb.data, 64 * sizeof(*id));
release_resource_readback(&rb);
qsort(id, 64, sizeof(*id), compare_id);
for (i = 0; i < 64; ++i)
{
if (id[i] != i)
break;
}
ok(i == 64, "Got unexpected id %u at %u.\n", id[i], i);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, counter_buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
transition_sub_resource_state(command_list, buffer2, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
/* produce on CPU */
counter = 8;
for (i = 0; i < counter; ++i)
id[i] = 0xdeadbeef;
upload_buffer_data(buffer, 0, counter * sizeof(*id), id, queue, command_list);
reset_command_list(command_list, context.allocator);
upload_buffer_data(counter_buffer, 0, sizeof(counter), &counter, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, counter_buffer, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
transition_sub_resource_state(command_list, buffer2, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
/* consume */
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap));
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
transition_sub_resource_state(command_list, buffer2, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
counter = read_uav_counter(&context, counter_buffer, 0);
ok(!counter, "Got unexpected value %u.\n", counter);
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (i = 0; i < 8; ++i)
{
data = get_readback_uint(&rb, i, 0);
ok(data == 0xdeadbeef, "Got data %u at %u.\n", data, i);
}
release_resource_readback(&rb);
ID3D12Resource_Release(buffer);
ID3D12Resource_Release(buffer2);
ID3D12Resource_Release(counter_buffer);
ID3D12DescriptorHeap_Release(descriptor_heap);
destroy_test_context(&context);
}
static void test_atomic_instructions(void)
{
ID3D12Resource *ps_buffer, *cs_buffer, *cs_buffer2;
...
...
@@ -12900,6 +13146,7 @@ START_TEST(d3d12)
run_test(test_tgsm);
run_test(test_uav_load);
run_test(test_cs_uav_store);
run_test(test_uav_counters);
run_test(test_atomic_instructions);
run_test(test_buffer_srv);
run_test(test_create_query_heap);
...
...
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