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Commit 264ff9e2 authored by Giovanni Mascellani's avatar Giovanni Mascellani Committed by Alexandre Julliard
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tests: Compile HLSL shaders at runtime in test_unknown_rtv_format().

parent b1cae0dd
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1 merge request!337tests: Compile HLSL shaders at runtime.
......@@ -5598,35 +5598,30 @@ static void test_unknown_rtv_format(void)
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
D3D12_SHADER_BYTECODE ps;
ID3D10Blob *bytecode;
unsigned int i;
HRESULT hr;
 
static const DWORD ps_code[] =
{
#if 0
void main(out float4 target1 : SV_Target1, out float4 target2 : SV_Target2)
{
target1 = float4(2.0f, 0.0f, 0.0f, 1.0f);
target2 = float4(3.0f, 0.0f, 0.0f, 1.0f);
}
#endif
0x43425844, 0x980554be, 0xb8743fb0, 0xf5bb8deb, 0x639feaf8, 0x00000001, 0x000000f4, 0x00000003,
0x0000002c, 0x0000003c, 0x00000088, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000044, 0x00000002, 0x00000008, 0x00000038, 0x00000001, 0x00000000, 0x00000003, 0x00000001,
0x0000000f, 0x00000038, 0x00000002, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x545f5653,
0x65677261, 0xabab0074, 0x52444853, 0x00000064, 0x00000040, 0x00000019, 0x03000065, 0x001020f2,
0x00000001, 0x03000065, 0x001020f2, 0x00000002, 0x08000036, 0x001020f2, 0x00000001, 0x00004002,
0x40000000, 0x00000000, 0x00000000, 0x3f800000, 0x08000036, 0x001020f2, 0x00000002, 0x00004002,
0x40400000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
static const char ps_code[] =
"void main(out float4 target1 : SV_Target1, out float4 target2 : SV_Target2)\n"
"{\n"
" target1 = float4(2.0f, 0.0f, 0.0f, 1.0f);\n"
" target2 = float4(3.0f, 0.0f, 0.0f, 1.0f);\n"
"}\n";
bytecode = compile_shader(ps_code, sizeof(ps_code) - 1, "ps_4_0");
ps = shader_bytecode_from_blob(bytecode);
 
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.rt_descriptor_count = 16;
desc.no_pipeline = true;
if (!init_test_context(&context, &desc))
{
ID3D10Blob_Release(bytecode);
return;
}
command_list = context.list;
queue = context.queue;
 
......@@ -5696,6 +5691,8 @@ static void test_unknown_rtv_format(void)
ID3D12Resource_Release(render_targets[i]);
destroy_depth_stencil(&ds);
destroy_test_context(&context);
ID3D10Blob_Release(bytecode);
}
 
static void test_unknown_dsv_format(void)
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