vkd3d-shader/hlsl: Store temp declarations in the vsir program.
Move the temp allocation back to hlsl_codegen.c. Note that the DCL_TEMPS instructions wouldn't be necessary if we had the capacity to store the temp_count for both the main program and the patch constant program (or more generally speaking, a temp_count for all phases). The plan is to eventually also move the HS_CONTROL_POINT and HS_FORK_PHASE markers to the vsir_program, making it able to contain both functions.
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