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Commit 1b07aae9 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard
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tests: Modify ps_movc shader to avoid crashes on Windows.

parent 567000ca
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......@@ -7215,18 +7215,21 @@ static void test_shader_instructions(void)
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_output o0.xyzw
mov o0.xyzw, cb0[0].xyzw
movc o0.xyzw, o0.xyzw, cb0[1].xyzw, cb0[2].xyzw
dcl_temps 1
mov r0.xyzw, cb0[0].xyzw
movc r0.xyzw, r0.xyzw, cb0[1].xyzw, cb0[2].xyzw
mov o0.xyzw, r0.xyzw
ret
#endif
0x43425844, 0x317dec99, 0x3a8928ca, 0x5db9a8ea, 0xb4806d11, 0x00000001, 0x000000e8, 0x00000003,
0x43425844, 0x59a5be58, 0x260c36c0, 0x7eadcff2, 0x947f4e9d, 0x00000001, 0x00000104, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000008c, 0x00000050, 0x00000023,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0b000037, 0x001020f2,
0x00000000, 0x00102e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, 0x00208e46, 0x00000000,
0x00000002, 0x0100003e,
0x02000068, 0x00000001, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
0x0b000037, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000001,
0x00208e46, 0x00000000, 0x00000002, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
0x0100003e,
};
static struct named_shader ps_movc = {"movc", ps_movc_code, sizeof(ps_movc_code)};
static const DWORD ps_swapc0_code[] =
......@@ -7474,7 +7477,7 @@ static void test_shader_instructions(void)
{&ps_breakc_nz, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
{&ps_breakc_z, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
 
{&ps_continue, {}, {{254.0f}}, TRUE},
{&ps_continue, {}, {{254.0f}}, true},
{&ps_continuec_nz, {}, {{509.0f}}},
 
{&ps_retc_nz, {{ 0.0f}}, {{1.0f}}},
......@@ -7834,12 +7837,12 @@ static void test_shader_instructions(void)
{&ps_switch_no_default, {{{3}}}, {{2, 2, 2, 2}}},
{&ps_switch_no_default, {{{4}}}, {{3, 3, 3, 3}}},
 
{&ps_movc, {{{0, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 8}}, true},
{&ps_movc, {{{0, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 4}}, true},
{&ps_movc, {{{1, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 8}}, true},
{&ps_movc, {{{1, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 4}}, true},
{&ps_movc, {{{0, 1, 1, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 2, 3, 8}}, true},
{&ps_movc, {{{1, 1, 1, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 2, 3, 4}}, true},
{&ps_movc, {{{0, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 8}}},
{&ps_movc, {{{0, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 4}}},
{&ps_movc, {{{1, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 8}}},
{&ps_movc, {{{1, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 4}}},
{&ps_movc, {{{0, 1, 1, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 2, 3, 8}}},
{&ps_movc, {{{1, 1, 1, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 2, 3, 4}}},
 
{
&ps_swapc0,
......@@ -8202,12 +8205,6 @@ static void test_shader_instructions(void)
continue;
}
 
if (uint_tests[i].ps == &ps_movc && is_amd_device(context.device))
{
skip("ps_movc crashes on Windows with AMD GPUs.\n");
continue;
}
if (current_ps != uint_tests[i].ps)
{
if (context.pipeline_state)
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