vkd3d-shader: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine output. Signed-off-by:Zebediah Figura <zfigura@codeweavers.com> Signed-off-by:
Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- include/private/vkd3d_debug.h 1 addition, 0 deletionsinclude/private/vkd3d_debug.h
- include/vkd3d_shader.h 15 additions, 0 deletionsinclude/vkd3d_shader.h
- include/vkd3d_types.h 4 additions, 0 deletionsinclude/vkd3d_types.h
- libs/vkd3d-common/debug.c 26 additions, 2 deletionslibs/vkd3d-common/debug.c
- libs/vkd3d-shader/vkd3d_shader.map 1 addition, 0 deletionslibs/vkd3d-shader/vkd3d_shader.map
- libs/vkd3d-shader/vkd3d_shader_main.c 5 additions, 0 deletionslibs/vkd3d-shader/vkd3d_shader_main.c
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