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Commit 04ec461f authored by Philip Rebohle's avatar Philip Rebohle Committed by Alexandre Julliard
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vkd3d-shader: Don't fetch output variable id before writing output info.


Otherwise, if a private variable is used for the given output,
vkd3d_dxbc_compiler_emit_store_shader_output will write to the
private variable again instead of the actual output, and some
outputs may never be emitted. This is common in hull shaders.

Signed-off-by: default avatarPhilip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: default avatarHenri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard's avatarAlexandre Julliard <julliard@winehq.org>
parent fd4488c3
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