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vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined. The SPIR-V backend will emit a default control point phase. Inserting inputs into the IR allows handling of declarations via the usual path instead of an ad hoc implementation which may not match later changes to input handling.
vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined. The SPIR-V backend will emit a default control point phase. Inserting inputs into the IR allows handling of declarations via the usual path instead of an ad hoc implementation which may not match later changes to input handling.