- Apr 15, 2015
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- Apr 14, 2015
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- Apr 13, 2015
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Analogous to the light() function in state.c, the correct ModelView matrix has to be loaded when glLightfv is called.
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- Apr 10, 2015
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This will allow some color keying cleanups. For Core Contexts we'll have to emulate alpha testing in shaders anyway.
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This is necessary if e.g. the nvts or ffp fragment processing pipeline is selected for debugging purposes on a GPU that otherwise supports the ARB program blitter.
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