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wined3d: Match blitter and fragment processing color keying capabilities.
This is necessary if e.g. the nvts or ffp fragment processing pipeline is selected for debugging purposes on a GPU that otherwise supports the ARB program blitter.
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- dlls/wined3d/arb_program_shader.c 9 additions, 2 deletionsdlls/wined3d/arb_program_shader.c
- dlls/wined3d/directx.c 2 additions, 1 deletiondlls/wined3d/directx.c
- dlls/wined3d/surface.c 15 additions, 7 deletionsdlls/wined3d/surface.c
- dlls/wined3d/utils.c 3 additions, 2 deletionsdlls/wined3d/utils.c
- dlls/wined3d/wined3d_private.h 4 additions, 2 deletionsdlls/wined3d/wined3d_private.h
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