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wined3d: Move alpha test states to the fragment pipeline.
This will allow some color keying cleanups. For Core Contexts we'll have to emulate alpha testing in shaders anyway.
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- dlls/wined3d/arb_program_shader.c 4 additions, 0 deletionsdlls/wined3d/arb_program_shader.c
- dlls/wined3d/ati_fragment_shader.c 4 additions, 0 deletionsdlls/wined3d/ati_fragment_shader.c
- dlls/wined3d/glsl_shader.c 4 additions, 0 deletionsdlls/wined3d/glsl_shader.c
- dlls/wined3d/nvidia_texture_shader.c 4 additions, 0 deletionsdlls/wined3d/nvidia_texture_shader.c
- dlls/wined3d/state.c 7 additions, 7 deletionsdlls/wined3d/state.c
- dlls/wined3d/wined3d_private.h 2 additions, 0 deletionsdlls/wined3d/wined3d_private.h
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