- Sep 07, 2011
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The actual swapchain implementation ignores the swap effect and always does a copy anyway, but this makes it consistent with ddraw_attach_d3d_device().
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Update ddraw_attach_d3d_device() for consistency.
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This allows us to actually take the "override" parameter into account. Plain back -> front flips will be detected in wined3d_surface_flip() and will still be handled by wined3d_swapchain_present().
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- Sep 06, 2011
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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