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Created with Raphaël 2.2.016Apr14983226Mar191817131210653226Feb24212019181917141211108565329Jantests/hlsl: Add an SM 5.1 test to srv-byteaddressbuffer.shader_test.tpf_raw_structpf_raw_strucvkd3d-shader/tpf: Emit resource data type only for typed resource declarations.vkd3d-shader/d3d-asm: Trace register names for I/O declarations.vkd3d-shader/d3d-asm: Include the program descriptors when tracing vsir code.vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_data_type().vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_resource_type().vkd3d-shader/d3d-asm: Include the I/O signatures when tracing vsir code.vkd3d-shader: Represent resource data types as vkd3d_data_type in struct vkd3d_shader_descriptor_info1.tests: Create structured buffers with the appropriate stride.tests/shader_runner_d3d11: Do not create CPU-readable multisample resolution textures.tests/shader_runner: Get rid of enum texture_data_type.vkd3d-shader/hlsl: Support the .Length property for Textures.tests/hlsl: Test the object .Length property.vkd3d-shader/ir: Validate SSA write masks.vkd3d-shader/ir: Introduce a vsir_dst_param_init_null() helper.vkd3d-shader/hlsl: Set the right interpolation mode in the vsir signature.vkd3d-shader/hlsl: Set the sysval for more sm1 semantics.vkd3d-shader/msl: Implement VKD3DSIH_LD.tests/shader_runner_metal: Add texture support.vkd3d-shader/msl: Access descriptors with a type-erased array.tests/shader_runner_metal: Do not use shared buffers.tests/shader_runner_metal: Introduce a helper to encode the argument buffer.tests/shader_runner_metal: Handle multisampled 2D texture arrays properly.tests/shader_runner: Always set descriptor heaps.tests/d3d12: Always set descriptor heaps.tests/hlsl: Test casts from double to 16-bit integer types.tests/hlsl: Test casts to 16-bit uint.tests/hlsl: Test casts to 16-bit int.tests/hlsl: Test casts to 16-bit float.vkd3d-shader/msl: Set the prefix to "unknown" for unhandled shader types in msl_generator_init().vkd3d-shader/hlsl: Add special allocation rules for patch constant data.tests: Add signature reflection tests for register allocation rules in tessellation shaders.vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex/SV_ViewportArrayIndex sysvals in tessellation shaders.vkd3d-shader/hlsl: Prioritize smaller writemasks for all allocators in allocate_semantic_registers().vkd3d-shader/hlsl: Free all allocators in allocate_semantic_registers().vkd3d-shader/hlsl: Use dcl_output_siv for patch constant function sysval outputs.demos: Move the vkd3d parts of demo_xcb.h into a separate header.demos: Get rid of some unused includes.tests/hlsl: Add tests for SRV structured buffers.tests/hlsl: Attempt to deduce the data type of unspecified type texture data.
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