- Feb 18, 2025
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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- Feb 17, 2025
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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- Feb 14, 2025
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
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Conor McCarthy authored
The flag is currently ignored in the backend, but the disassembler prints it.
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Conor McCarthy authored
vkd3d-shader/ir: Handle 16-bit minimum-precision TGSM declarations in an IR pass instead of in the backend.
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Conor McCarthy authored
vkd3d-shader/ir: Handle 16-bit minimum-precision indexable temp declarations in an IR pass instead of in the backend.
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Conor McCarthy authored
vkd3d-shader/ir: Handle 16-bit minimum-precision immediate constant buffers in an IR pass instead of in the backend.
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