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Commit c3555a34 authored by Conor McCarthy's avatar Conor McCarthy Committed by Henri Verbeet
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tests/hlsl: Add structured buffer UAV 16-bit tests.

parent 504bdcc8
Branches
Tags vkd3d-1.14
1 merge request!1374tests/hlsl: Native 16-bit tests part 3.
Pipeline #37747 skipped
......@@ -178,3 +178,186 @@ float4 main() : sv_target1
todo(sm<6) draw quad
probe uav 2 (0) ri (11)
probe uav 2 (1) ri (12)
[require]
shader model >= 6.2
native-16-bit
[uav 2]
stride 6
size (buffer, 2)
0 0 0
[compute shader]
struct foo
{
half h;
int16_t i;
uint16_t u;
};
RWStructuredBuffer<foo> u : register(u2);
[numthreads(1, 1, 1)]
void main()
{
struct foo f0 = {11.125, -12, 13};
struct foo f1 = {12.25, 13, 0xfff2};
u[0] = f0;
u[1] = f1;
}
[test]
dispatch 1 1 1
probe uav 2 (0) rui(0xfff44990)
probe uav 2 (1) rui(0x4a20000d)
probe uav 2 (2) rui(0xfff2000d)
[uav 2]
stride 12
size (buffer, 2)
0 0 0 0 0 0
[compute shader]
struct foo
{
half2 h;
int16_t2 i;
uint16_t2 u;
};
RWStructuredBuffer<foo> u : register(u2);
[numthreads(1, 1, 1)]
void main()
{
struct foo f0 = {11.125, 12.25, -12, 13, 14, 0xfff1};
struct foo f1 = {13.375, 14.5, -16, 17, 18, 0xffeb};
u[0] = f0;
u[1] = f1;
}
[test]
dispatch 1 1 1
probe uav 2 (0) rui(0x4a204990)
probe uav 2 (1) rui(0x000dfff4)
probe uav 2 (2) rui(0xfff1000e)
probe uav 2 (3) rui(0x4b404ab0)
probe uav 2 (4) rui(0x0011fff0)
probe uav 2 (5) rui(0xffeb0012)
[uav 2]
stride 12
size (buffer, 2)
0 0 0 0 0 0
[compute shader]
struct foo
{
half h;
int16_t i;
uint32_t u;
uint16_t2 s;
};
RWStructuredBuffer<foo> u : register(u2);
[numthreads(1, 1, 1)]
void main()
{
struct foo f0 = {11.125, -12, 13, 1, 2};
struct foo f1 = {12.25, 13, 0xfffffff2, 3, 4};
u[0] = f0;
u[1] = f1;
}
[test]
dispatch 1 1 1
probe uav 2 (0) rui(0xfff44990)
probe uav 2 (1) rui(13)
probe uav 2 (2) rui(0x20001)
probe uav 2 (3) rui(0x000d4a20)
probe uav 2 (4) rui(0xfffffff2)
probe uav 2 (5) rui(0x40003)
[uav 2]
stride 16
size (buffer, 2)
0 0 0 0 0 0 0 0
[compute shader]
struct foo
{
half h;
uint32_t u;
uint16_t4 s;
};
RWStructuredBuffer<foo> u : register(u2);
[numthreads(1, 1, 1)]
void main()
{
struct foo f0 = {11.125, 3, -12, 13, 1, 2};
struct foo f1 = {12.25, 5, 13, 0xfffffff2, 3, 4};
u[0] = f0;
u[1] = f1;
}
[test]
dispatch 1 1 1
probe uav 2 (0) rui(0x4990)
probe uav 2 (1) rui(3)
probe uav 2 (2) rui(0xdfff4)
probe uav 2 (3) rui(0x20001)
probe uav 2 (4) rui(0x4a20)
probe uav 2 (5) rui(5)
probe uav 2 (6) rui(0xfff2000d)
probe uav 2 (7) rui(0x40003)
[require]
shader model >= 6.2
native-16-bit
float64
[uav 2]
stride 24
size (buffer, 2)
0 0 0 0 0 0 0 0 0 0 0 0
[compute shader]
struct foo
{
half h;
double d;
uint16_t u;
};
RWStructuredBuffer<foo> u : register(u2);
[numthreads(1, 1, 1)]
void main()
{
struct foo f0 = {11.125, 5.25, 13};
struct foo f1 = {12.25, -4.25, 15};
u[0] = f0;
u[1] = f1;
}
[test]
dispatch 1 1 1
probe uav 2 (0) rui(0x4990)
probe uav 2 (1) rui(0)
probe uav 2 (1) rd(5.25)
probe uav 2 (4) rui(13)
probe uav 2 (5) rui(0)
probe uav 2 (6) rui(0x4a20)
probe uav 2 (7) rui(0)
probe uav 2 (4) rd(-4.25)
probe uav 2 (10) rui(15)
probe uav 2 (11) rui(0)
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