vkd3d-shader/ir: Evaluate OUTCONTROLPOINT usage in the patch constant phase directly.
Instead of using DCL_INPUT.
The main goal here is to eventually get rid of the I/O declaration instructions. A positive side effect is that we don't add a useless barrier to shaders which have a DCL_INPUT instruction in the patch constant phase but don't actually read OUTCONTROLPOINT registers.
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added 6 commits
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71c8693a...1cfe2356 - 5 commits from branch
wine:master
- 9e0c02a0 - vkd3d-shader/ir: Evaluate OUTCONTROLPOINT usage in the patch constant phase directly.
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71c8693a...1cfe2356 - 5 commits from branch
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