- Jan 05, 2011
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Directly setting SFLAG_INFRAWABLE breaks for offscreen render targets, where the drawable and texture are the same thing. Before commit d3fd7b24 the explicit load of the texture location with the default RTL_READTEX render target lock mode would have prevented the flags from becomming inconsistent.
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- Jan 04, 2011
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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