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wined3d: Use surface_modify_location() to manipulate location flags in IWineD3DSurfaceImpl_Unmap().
Directly setting SFLAG_INFRAWABLE breaks for offscreen render targets, where the drawable and texture are the same thing. Before commit d3fd7b24 the explicit load of the texture location with the default RTL_READTEX render target lock mode would have prevented the flags from becomming inconsistent.
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