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Lorenzo Ferrillo
wine
Commits
5e82c397
Commit
5e82c397
authored
12 years ago
by
Matteo Bruni
Committed by
Alexandre Julliard
12 years ago
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d3dcompiler: Flesh out the lexer more.
parent
233101b0
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dlls/d3dcompiler_43/hlsl.l
+128
-0
128 additions, 0 deletions
dlls/d3dcompiler_43/hlsl.l
dlls/d3dcompiler_43/hlsl.y
+102
-0
102 additions, 0 deletions
dlls/d3dcompiler_43/hlsl.y
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230 additions
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0 deletions
dlls/d3dcompiler_43/hlsl.l
+
128
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0
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5e82c397
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@@ -43,6 +43,7 @@ RESERVED4 typename|union|unsigned|using|virtual
WS [ \t]
NEWLINE (\n)|(\r\n)
DOUBLESLASHCOMMENT "//"[^\n]*
STRING \"[^\"]*\"
ANY (.)
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@@ -65,6 +66,133 @@ ANY (.)
set_parse_status(&hlsl_ctx.status, PARSE_ERR);
}
BlendState {return KW_BLENDSTATE; }
break {return KW_BREAK; }
Buffer {return KW_BUFFER; }
cbuffer {return KW_CBUFFER; }
compile {return KW_COMPILE; }
const {return KW_CONST; }
continue {return KW_CONTINUE; }
DepthStencilState {return KW_DEPTHSTENCILSTATE; }
DepthStencilView {return KW_DEPTHSTENCILVIEW; }
discard {return KW_DISCARD; }
do {return KW_DO; }
double {return KW_DOUBLE; }
else {return KW_ELSE; }
extern {return KW_EXTERN; }
false {return KW_FALSE; }
for {return KW_FOR; }
GeometryShader {return KW_GEOMETRYSHADER; }
groupshared {return KW_GROUPSHARED; }
if {return KW_IF; }
in {return KW_IN; }
inline {return KW_INLINE; }
inout {return KW_INOUT; }
matrix {return KW_MATRIX; }
namespace {return KW_NAMESPACE; }
nointerpolation {return KW_NOINTERPOLATION; }
out {return KW_OUT; }
pass {return KW_PASS; }
PixelShader {return KW_PIXELSHADER; }
precise {return KW_PRECISE; }
RasterizerState {return KW_RASTERIZERSTATE; }
RenderTargetView {return KW_RENDERTARGETVIEW; }
return {return KW_RETURN; }
register {return KW_REGISTER; }
sampler {return KW_SAMPLER; }
sampler1D {return KW_SAMPLER1D; }
sampler2D {return KW_SAMPLER2D; }
sampler3D {return KW_SAMPLER3D; }
samplerCUBE {return KW_SAMPLERCUBE; }
sampler_state {return KW_SAMPLER_STATE; }
SamplerComparisonState {return KW_SAMPLERCOMPARISONSTATE;}
shared {return KW_SHARED; }
stateblock {return KW_STATEBLOCK; }
stateblock_state {return KW_STATEBLOCK_STATE; }
static {return KW_STATIC; }
string {return KW_STRING; }
struct {return KW_STRUCT; }
switch {return KW_SWITCH; }
tbuffer {return KW_TBUFFER; }
technique {return KW_TECHNIQUE; }
technique10 {return KW_TECHNIQUE10; }
texture {return KW_TEXTURE; }
texture1D {return KW_TEXTURE1D; }
Texture1DArray {return KW_TEXTURE1DARRAY; }
texture2D {return KW_TEXTURE2D; }
Texture2DArray {return KW_TEXTURE2DARRAY; }
Texture2DMS {return KW_TEXTURE2DMS; }
Texture2DMSArray {return KW_TEXTURE2DMSARRAY; }
texture3D {return KW_TEXTURE3D; }
Texture3DArray {return KW_TEXTURE3DARRAY; }
textureCUBE {return KW_TEXTURECUBE; }
true {return KW_TRUE; }
typedef {return KW_TYPEDEF; }
uniform {return KW_UNIFORM; }
vector {return KW_VECTOR; }
VertexShader {return KW_VERTEXSHADER; }
void {return KW_VOID; }
volatile {return KW_VOLATILE; }
while {return KW_WHILE; }
\+\+ {return OP_INC; }
\-\- {return OP_DEC; }
&& {return OP_AND; }
\|\| {return OP_OR; }
== {return OP_EQ; }
\<\< {return OP_LEFTSHIFT; }
\<\<= {return OP_LEFTSHIFTASSIGN; }
\>\> {return OP_RIGHTSHIFT; }
\>\>= {return OP_RIGHTSHIFTASSIGN; }
\.\.\. {return OP_ELLIPSIS; }
\<= {return OP_LE; }
\>= {return OP_GE; }
\< {return OP_LT; }
\> {return OP_GT; }
!= {return OP_NE; }
\+= {return OP_ADDASSIGN; }
\-= {return OP_SUBASSIGN; }
\*= {return OP_MULASSIGN; }
\/= {return OP_DIVASSIGN; }
%= {return OP_MODASSIGN; }
&= {return OP_ANDASSIGN; }
\|= {return OP_ORASSIGN; }
^= {return OP_XORASSIGN; }
## {return OP_UNKNOWN1; }
#@ {return OP_UNKNOWN2; }
:: {return OP_UNKNOWN3; }
\-\> {return OP_UNKNOWN4; }
column_major {return KW_COLUMN_MAJOR; }
row_major {return KW_ROW_MAJOR; }
[+-]?[0-9]*\.[0-9]+([eE][+-]?[0-9]+)?[h|H|f|F]? {
hlsl_lval.floatval = atof(yytext);
return C_FLOAT;
}
[+-]?[0-9]+\.([eE][+-]?[0-9]+)?[h|H|f|F]? {
hlsl_lval.floatval = atof(yytext);
return C_FLOAT;
}
[+-]?[0-9]+([eE][+-]?[0-9]+)?[h|H|f|F] {
hlsl_lval.floatval = atof(yytext);
return C_FLOAT;
}
0x[0-9a-fA-F]+ {
sscanf(yytext, "0x%x", &hlsl_lval.intval);
return C_INTEGER;
}
0[0-7]+ {
sscanf(yytext, "0%o", &hlsl_lval.intval);
return C_INTEGER;
}
\-?[0-9]+ {
hlsl_lval.intval = (atoi(yytext));
return C_INTEGER;
}
{DOUBLESLASHCOMMENT} {}
{WS}+ {}
{NEWLINE} {
hlsl_ctx.line_no++;
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dlls/d3dcompiler_43/hlsl.y
+
102
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5e82c397
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@@ -55,11 +55,113 @@ static void hlsl_error(const char *s)
{
char *name;
INT intval;
FLOAT floatval;
}
%token KW_BLENDSTATE
%token KW_BREAK
%token KW_BUFFER
%token KW_CBUFFER
%token KW_COLUMN_MAJOR
%token KW_COMPILE
%token KW_CONST
%token KW_CONTINUE
%token KW_DEPTHSTENCILSTATE
%token KW_DEPTHSTENCILVIEW
%token KW_DISCARD
%token KW_DO
%token KW_DOUBLE
%token KW_ELSE
%token KW_EXTERN
%token KW_FALSE
%token KW_FOR
%token KW_GEOMETRYSHADER
%token KW_GROUPSHARED
%token KW_IF
%token KW_IN
%token KW_INLINE
%token KW_INOUT
%token KW_MATRIX
%token KW_NAMESPACE
%token KW_NOINTERPOLATION
%token KW_OUT
%token KW_PASS
%token KW_PIXELSHADER
%token KW_PRECISE
%token KW_RASTERIZERSTATE
%token KW_RENDERTARGETVIEW
%token KW_RETURN
%token KW_REGISTER
%token KW_ROW_MAJOR
%token KW_SAMPLER
%token KW_SAMPLER1D
%token KW_SAMPLER2D
%token KW_SAMPLER3D
%token KW_SAMPLERCUBE
%token KW_SAMPLER_STATE
%token KW_SAMPLERCOMPARISONSTATE
%token KW_SHARED
%token KW_STATEBLOCK
%token KW_STATEBLOCK_STATE
%token KW_STATIC
%token KW_STRING
%token KW_STRUCT
%token KW_SWITCH
%token KW_TBUFFER
%token KW_TECHNIQUE
%token KW_TECHNIQUE10
%token KW_TEXTURE
%token KW_TEXTURE1D
%token KW_TEXTURE1DARRAY
%token KW_TEXTURE2D
%token KW_TEXTURE2DARRAY
%token KW_TEXTURE2DMS
%token KW_TEXTURE2DMSARRAY
%token KW_TEXTURE3D
%token KW_TEXTURE3DARRAY
%token KW_TEXTURECUBE
%token KW_TRUE
%token KW_TYPEDEF
%token KW_UNIFORM
%token KW_VECTOR
%token KW_VERTEXSHADER
%token KW_VOID
%token KW_VOLATILE
%token KW_WHILE
%token OP_INC
%token OP_DEC
%token OP_AND
%token OP_OR
%token OP_EQ
%token OP_LEFTSHIFT
%token OP_LEFTSHIFTASSIGN
%token OP_RIGHTSHIFT
%token OP_RIGHTSHIFTASSIGN
%token OP_ELLIPSIS
%token OP_LE
%token OP_GE
%token OP_LT
%token OP_GT
%token OP_NE
%token OP_ADDASSIGN
%token OP_SUBASSIGN
%token OP_MULASSIGN
%token OP_DIVASSIGN
%token OP_MODASSIGN
%token OP_ANDASSIGN
%token OP_ORASSIGN
%token OP_XORASSIGN
%token OP_UNKNOWN1
%token OP_UNKNOWN2
%token OP_UNKNOWN3
%token OP_UNKNOWN4
%token <intval> PRE_LINE
%token <name> STRING
%token <floatval> C_FLOAT
%token <intval> C_INTEGER
%%
hlsl_prog: /* empty */
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