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  1. May 19, 2003
  2. May 17, 2003
    • Lionel Ulmer's avatar
      Support for device surface locking. · 783b3236
      Lionel Ulmer authored and Alexandre Julliard's avatar Alexandre Julliard committed
      783b3236
    • Raphael Junqueira's avatar
      - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype · 9489f8bd
      Raphael Junqueira authored and Alexandre Julliard's avatar Alexandre Julliard committed
      - fix a crash in pixel shader parser (happened with unreal2)
      - currently desactive pixel shaders caps (with #define) while hw
        shaders code isn't merged
      - when we have a special debug channel for shader, use it ;)
      - fix again some stubs return value
      - more more readable traces now (principaly IDirect3D8 capacities
        check and surface locking code) using new debug functions
      - fix/cleaning the surface locking code
      - now we support D3DTOP_SUBSTRACT so declare it in caps
      - now support true 32bit (well X 24 bit can be used as 32 bit in caps
        code)
      - first try to get D3DTSS_TCI_CAMERASPACENORMAL and
        D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR look good
      - native support 32 bit support (now application can choose 16 or 32
        bit support) if current resolution is 24 bit (as we can only launch
        games in windowed mode)
      - textures palettes support
      - fix reflexion placement code (the sdk sample begin to work)
      - fix a stupid crash when using traces in vshaderdeclaration
      - more more readable traces (init/caps)
      - more cubetextures fixes
      9489f8bd
    • Lionel Ulmer's avatar
      Silence some TRACEs to better spot real errors. · 16675029
      Lionel Ulmer authored and Alexandre Julliard's avatar Alexandre Julliard committed
      16675029
    • Stefan Leichter's avatar
      Partial implementaion of VarBstrFromDec. · a42b0d13
      Stefan Leichter authored and Alexandre Julliard's avatar Alexandre Julliard committed
      a42b0d13
  3. May 16, 2003
  4. May 15, 2003
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