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- Downloads
- mor usefull debug functions debug_d3dusage and debug_d3ddevicetype
- fix a crash in pixel shader parser (happened with unreal2) - currently desactive pixel shaders caps (with #define) while hw shaders code isn't merged - when we have a special debug channel for shader, use it ;) - fix again some stubs return value - more more readable traces now (principaly IDirect3D8 capacities check and surface locking code) using new debug functions - fix/cleaning the surface locking code - now we support D3DTOP_SUBSTRACT so declare it in caps - now support true 32bit (well X 24 bit can be used as 32 bit in caps code) - first try to get D3DTSS_TCI_CAMERASPACENORMAL and D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR look good - native support 32 bit support (now application can choose 16 or 32 bit support) if current resolution is 24 bit (as we can only launch games in windowed mode) - textures palettes support - fix reflexion placement code (the sdk sample begin to work) - fix a stupid crash when using traces in vshaderdeclaration - more more readable traces (init/caps) - more cubetextures fixes
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- dlls/d3d8/basetexture.c 10 additions, 5 deletionsdlls/d3d8/basetexture.c
- dlls/d3d8/cubetexture.c 1 addition, 0 deletionsdlls/d3d8/cubetexture.c
- dlls/d3d8/d3d8_private.h 8 additions, 2 deletionsdlls/d3d8/d3d8_private.h
- dlls/d3d8/device.c 200 additions, 57 deletionsdlls/d3d8/device.c
- dlls/d3d8/directx.c 190 additions, 54 deletionsdlls/d3d8/directx.c
- dlls/d3d8/resource.c 4 additions, 2 deletionsdlls/d3d8/resource.c
- dlls/d3d8/shader.c 3 additions, 1 deletiondlls/d3d8/shader.c
- dlls/d3d8/stateblock.c 14 additions, 2 deletionsdlls/d3d8/stateblock.c
- dlls/d3d8/surface.c 88 additions, 10 deletionsdlls/d3d8/surface.c
- dlls/d3d8/texture.c 53 additions, 52 deletionsdlls/d3d8/texture.c
- dlls/d3d8/vshaderdeclaration.c 21 additions, 7 deletionsdlls/d3d8/vshaderdeclaration.c
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