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Created with Raphaël 2.2.05Aug131Jul302925242322181716111098321Jun20181716131211630May2927252322211615141398632130Apr292423221917161511109543227Marvkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_main.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in tpf.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in spirv.c.vkd3d-shader/fx: Decompose function-style state assignments to individual states.vkd3d: Pass a proper struct shader_cache_key * to rb_put() in vkd3d_shader_cache_add_entry().vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.y.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.l.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.h.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in ir.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.y.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h.vkd3d: Add support for the ID3D12CommandList6 interface.vkd3d: Compute the resource binding tier take all resources into account.descriptorsdescriptorsvkd3d: Use a local alias in d3d12_root_signature_init_root_descriptor_tables().vkd3d: Do not duplicate EXT_descriptor_indexing.vkd3d: Directly call the function to update descriptors.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_codegen.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in fx.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxil.c.tests: Expect update-after-bind to work when Vulkan heaps are in use.amiataamiatavkd3d: Log whether a device uses Vulkan or virtual heaps.vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.tests: Mark a couple of tests as working on recent NVIDIA GPUs.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxbc.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3dbc.cvkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3d_asm.c.vkd3d-shader: Replace assert() with VKD3D_ASSERT() in checksum.c.vkd3d-common: Remove an assertion in vkd3d_dbg_printf().vkd3d-shader/glsl: Implement support for VKD3DSPR_TEMP registers.vkd3d-shader/glsl: Implement VKD3DSIH_MOV.vkd3d-shader/ir: Remove VKD3DSIH_DCL_SAMPLER instructions.vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions.vkd3d: Replace assert() with VKD3D_ASSERT() in vkd3d_private.h.vkd3d: Replace assert() with VKD3D_ASSERT() in utils.c.vkd3d: Replace assert() with VKD3D_ASSERT() in state.c.vkd3d: Replace assert() with VKD3D_ASSERT() in resource.c.vkd3d: Replace assert() with VKD3D_ASSERT() in command.c.tests: Test register conflicts in a root signature.
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