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Giovanni Mascellani
vkd3d
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20
accel_struct
aliasing
alternative_dx_io_2
amiata
android
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atomics
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vkd3d-1.11
vkd3d-1.10
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vkd3d-shader/hlsl: Do not collect expressions across different operations in hlsl_normalize_binary_exprs().
tests/hlsl: Add another constant folding test.
tests/hlsl: Add geometry shader syntax tests.
vkd3d-shader/hlsl: Forbid output parameters in geometry shaders.
vkd3d-shader/hlsl: Validate stream output parameters in geometry shaders.
vkd3d-shader/hlsl: Validate stream output object declarations.
vkd3d-shader/hlsl: Validate and record input primitive types in geometry shaders.
vkd3d-shader/hlsl: Parse primitive type modifiers in geometry shaders.
vkd3d-shader/hlsl: Parse the maxvertexcount attribute.
vkd3d-shader/hlsl: Lower TRUNC expressions for SM1.
tests/hlsl: Add dynamic addressing copy-propagation tests.
vkd3d-shader/hlsl: Implement copy-propagation of derefs with a non-constant index.
vkd3d-shader/hlsl: Rename init_deref() to hlsl_init_deref().
vkd3d-shader/hlsl: Introduce component_index_from_deref_path_node().
vkd3d-shader/hlsl: Introduce simplify_exprs().
vkd3d-shader/hlsl: Support indirect addressing of uniforms in sm4_generate_vsir_reg_from_deref().
vkd3d-shader/hlsl: Support patch arrays in hlsl_reg_from_deref().
vkd3d-shader/hlsl: Allow non-constant indices in register_deref_usage().
vkd3d-shader/hlsl: Allow uint1-typed deref path nodes.
vkd3d-shader/glsl: Implement support for indirect constant buffer addressing.
vkd3d-shader/tpf: Write non-zero static offsets in relative addressing mode in sm4_write_register_index().
demos: Add copyright headers to the HLSL shaders.
vkd3d-shader/hlsl: Fix writing the sincos extra constants.
vkd3d-shader/hlsl: Fix temp allocation for ps 1.x.
vkd3d-shader/fx: Print string object entries for fx_2_0.
vkd3d-shader/fx: Output object initialiser IDs for fx_2_0.
tests/shader_runner: Allow selecting the compiler.
tests/shader_runner: Allow selecting the executor.
tests/shader_runner: Allow controlling which shader models to run via command line.
build: Get rid of some redundant instances of "checking" in AC_MSG_CHECKING messages.
vkd3d-shader/hlsl: Add a hlsl_block_add_resource_store() helper.
vkd3d-shader/hlsl: Add a hlsl_block_add_index() helper.
vkd3d-shader/hlsl: Add a hlsl_block_add_loop() helper.
vkd3d-shader/hlsl: Add a hlsl_block_add_if() helper.
vkd3d-shader/hlsl: Add a hlsl_block_add_jump() helper.
vkd3d-shader/spirv: Handle "BitEnum" operands.
vkd3d-shader/spirv: Handle "ValueEnum" operands.
vkd3d-shader/spirv: Handle "LiteralString" operands.
vkd3d-shader/spirv: Handle "LiteralInteger" operands.
vkd3d-shader/spirv: Handle "IdResultType" operands.
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