Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • accel_struct
  • aliasing
  • alternative_dx_io_2
  • amiata
  • android
  • args
  • aso
  • atomics
  • binding_tier
  • cfg2
  • cfg3
  • cfg4
  • cfg_block_count
  • ci-image
  • ci-mvk
  • ci-test
  • clip-cull
  • d3d12
  • descriptors
  • docs
  • vkd3d-1.11
  • vkd3d-1.10
  • vkd3d-1.9
  • vkd3d-1.8
  • vkd3d-1.7
  • vkd3d-1.6
  • vkd3d-1.5
  • vkd3d-1.4
  • vkd3d-1.3
  • vkd3d-1.2
  • vkd3d-1.1
  • vkd3d-1.0
  • vkd3d-0.0.1
33 results
Created with Raphaël 2.2.012Mar107653226Feb242120191812105329Jan2827222120161413111019Dec1817161211109543230Nov272524232120141312116542vkd3d-shader/hlsl: Do not collect expressions across different operations in hlsl_normalize_binary_exprs().tests/hlsl: Add another constant folding test.tests/hlsl: Add geometry shader syntax tests.vkd3d-shader/hlsl: Forbid output parameters in geometry shaders.vkd3d-shader/hlsl: Validate stream output parameters in geometry shaders.vkd3d-shader/hlsl: Validate stream output object declarations.vkd3d-shader/hlsl: Validate and record input primitive types in geometry shaders.vkd3d-shader/hlsl: Parse primitive type modifiers in geometry shaders.vkd3d-shader/hlsl: Parse the maxvertexcount attribute.vkd3d-shader/hlsl: Lower TRUNC expressions for SM1.tests/hlsl: Add dynamic addressing copy-propagation tests.vkd3d-shader/hlsl: Implement copy-propagation of derefs with a non-constant index.vkd3d-shader/hlsl: Rename init_deref() to hlsl_init_deref().vkd3d-shader/hlsl: Introduce component_index_from_deref_path_node().vkd3d-shader/hlsl: Introduce simplify_exprs().vkd3d-shader/hlsl: Support indirect addressing of uniforms in sm4_generate_vsir_reg_from_deref().vkd3d-shader/hlsl: Support patch arrays in hlsl_reg_from_deref().vkd3d-shader/hlsl: Allow non-constant indices in register_deref_usage().vkd3d-shader/hlsl: Allow uint1-typed deref path nodes.vkd3d-shader/glsl: Implement support for indirect constant buffer addressing.vkd3d-shader/tpf: Write non-zero static offsets in relative addressing mode in sm4_write_register_index().demos: Add copyright headers to the HLSL shaders.vkd3d-shader/hlsl: Fix writing the sincos extra constants.vkd3d-shader/hlsl: Fix temp allocation for ps 1.x.vkd3d-shader/fx: Print string object entries for fx_2_0.vkd3d-shader/fx: Output object initialiser IDs for fx_2_0.tests/shader_runner: Allow selecting the compiler.tests/shader_runner: Allow selecting the executor.tests/shader_runner: Allow controlling which shader models to run via command line.build: Get rid of some redundant instances of "checking" in AC_MSG_CHECKING messages.vkd3d-shader/hlsl: Add a hlsl_block_add_resource_store() helper.vkd3d-shader/hlsl: Add a hlsl_block_add_index() helper.vkd3d-shader/hlsl: Add a hlsl_block_add_loop() helper.vkd3d-shader/hlsl: Add a hlsl_block_add_if() helper.vkd3d-shader/hlsl: Add a hlsl_block_add_jump() helper.vkd3d-shader/spirv: Handle "BitEnum" operands.vkd3d-shader/spirv: Handle "ValueEnum" operands.vkd3d-shader/spirv: Handle "LiteralString" operands.vkd3d-shader/spirv: Handle "LiteralInteger" operands.vkd3d-shader/spirv: Handle "IdResultType" operands.
Loading